PATHFINDER: KINGMAKER
Buffs
651–700 of 1,456Page 14 of 30
| Buffs ↓ | Description |
|---|---|
| Master Strike | Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target receives a Fortitude save to negate the death effect. The DC of |
| A ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. | |
| MainVandalDeath | |
| Valerie adjusts and repairs her armor and gains a +1 circumstance AC bonus in the first battle within 12 hours. The effect extends to +1 additional battle for every four levels Valerie gains beyond Level 1. | |
| Main hand is disarmed. | |
| You imbue a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). | |
| You imbue a suit of armor with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. | |
| You imbue a suit of armor with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. | |
| Greater magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls per four caster levels (maximum +5). The spell can affect a slam attack, fist, bite, or any other natural weapo | |
| Magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or any other natural weapon. | |
| Madness-bearing Creature | Madness-bearing Creatures are immune to mind-affecting spells and abilities, and can apply rage, confusion and other harmful effects on enemies with their attacks. |
| LostlarnRetiurnBossMimicIgnoreBuff | |
| LostlarnKeep_TrapTeleportationImmunity | |
| LostlarnKeep_TranspositionBuff | |
| LostlarnBossWisp_YellowBuff | |
| LostlarnBossWisp_RedBuff | |
| LostlarnBossWisp_PurpleBuff | |
| LostlarnBossWisp_BlueBuff | |
| LostlarnBossMimic_SlimeGeneratorBuff | |
| At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. | |
| A familiar is a magical pet that enhances the character's skills and senses. A lizard's master gains a +1 natural armor bonus to AC and a +2 bonus on Perception checks. | |
| This creature is confused. It can make a Will saving throw against the confused effect (DC of the spell) next round after receiving the effect and every round after that. If the target fails the save, it continues to be confused. If it make | |
| Lifesense | |
| At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is | |
| LethalAccuracyEffectBuff | |
| The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A barbarian can't have m | |
| The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A barbarian can't have m | |
| This rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Lesser rods can be used with spells of 3rd level or lower. Reach Spell: You can alter a spell with a range of t | |
| This rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Lesser rods can be used with spells of 3rd level or lower. Quicken Spell: Casting a quickened spell is a | |
| This rod grants its wielder the ability to make up to three spells they cast per day maximized as though using the Maximize Spell feat. Lesser rods can be used with spells of 3rd level or lower. Maximize Spell: All variable, numeric effects | |
| This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Lesser rods can be used with spells of 3rd level or lower. Extend Spell: An extended spell lasts twice as l | |
| This rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Lesser rods can be used with spells of 3rd level or lower. Empower Spell: All variable, numeric effects | |
