PATHFINDER: KINGMAKER
Locations
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| Locations ↑ | Description | Map |
|---|---|---|
| A Ford across the Skunk River | This is one of the few known fords across the Skunk River. Despite the shallow depth, the current is extremely powerful here — the cold stream seems intent on pulling the land from under one's feet, pulling someone underwater, or even carry | World map |
| Abandoned Hut | The remains of a small house, accompanied by an old stone altar, are hidden deep in the woods. Local hunters sometimes use the place for shelter and try not to think too hard about who built it and why it was abandoned. | World map |
| Abandoned Laboratory | This tiny abandoned hovel hides an impressive collection of alchemical potions, reagents, and tractates. | World map |
| Adventurer Camp | A small camp set up alongside the road. A thin line of smoke rises from a merrily crackling fire surrounded by a few tents. | |
| Amphitheater | An ancient stage for theatrical plays and religious rituals. | World map |
| Ancient Cemetery | Part of a great cemetery that sprawls over the entire Valley of the Dead — decayed tombs, caved-in graves, and endless rows of gravestones. | |
| Ancient Crossing | An ancient dwarven bridge built over the Murque River. | World map |
| Ancient Crossing | An ancient dwarven bridge built over the Murque River. | World map |
| Ancient Mine | A dark pit leads deep into the mound-like hill. Before the entrance lies a flat, overgrown area that looks like a perfect foundation for buildings. If there was ever a settlement here in the past, then time — or some other relentless force | World map |
| Ancient Mound | This defensive fortification is remarkably well preserved. | World map |
| Ancient Obelisk | The magical field surrounding this structure gives off a skin-tingling sensation. | World map |
| Ancient River Bed | A dry river bed, covered with rock-salt deposits. | World map |
| Ancient Tomb | A mound with a small barrow inside. The Stolen Lands are rich with traces of long-gone settlements and the ruins of ancient civilizations. Almost every year, an accidental landslide exposes a door to an ancient tomb or the foundation of som | World map |
| Arbor Rock | Like the Tors of Levenies themselves, their foothills are also rich with caves. One of them hides within a flaky rock, called "the Arbor" by some travelers. | World map |
| Armag's Tomb | The final resting place of the Numerian barbarians' greatest hero, lost for millennia, and only recently rediscovered. | World map |
| Astronomical Observatory | This tower belongs to a scientist who studies the night skies of Golarion. | World map |
| Bald Hilltop | An eerie hilltop with little to no growth. Rumors has it that long ago, dark rituals to forgotten evil gods scarred this place forever, leaving it to remain lifeless and corrupted until the End Times. | World map |
| Bald Stones | A rocky river bank with almost no vegetation, except for a few bushes. When the Little Sellen River floods, the bank disappears beneath the water, preventing any trees from taking root here. | World map |
| Bandit Camp | A small glade in the middle of the woods, in which someone has set up camp. Smoke drifts above the trees, as well as some voices and what might be laughter. | World map |
| Baneful Bog | Numerous travelers have gone missing while passing through this area. Survivors reported hissing shadows that rose from the mire and attacked with incredible speed and ruthlessness. Whatever creatures inhabit this area, they don't seem to b | World map |
| Blackberry Meadow | Thorny bushes full of juicy berries still grow on the site of an old orchard. | World map |
| Blackstones Ford | ||
| Blood Furrows | The ground in this mysterious place has been heavily disturbed, marked with numerous strange furrows scarring the grass and unusual sunken depressions and raised mounds across the area. | World map |
| Boggard Hunting Grounds | The surrounding swamps have long been known by the locals as hunting grounds for a particularly vicious tribe of boggards. Newcomers often learn the hard way how dangerous the area can be. | World map |
| Bridge over the Gudrin River | A forceful stream with a riverhead in Lake Silverstep separates the northern and southern Kamelands. A solid stone bridge, built many years ago, provides reliable passage to travelers. This bottleneck draws regular attention from those seek | World map |
| Brineheart | The capital of a future neighboring kingdom, founded by Darven. Thanks to its convenient location at the confluence point of the Shrike River and the Little Sellen River, Brineheart sits at the crossing of several trade routes. | World map |
| Brown Baldhead | A patch of barren, rocky soil in the middle of the woods, with barely a blade of grass growing through the mud. Local hunters frequently spot wolf tracks here. | World map |
| Bulrush Thicket | A quite place near the water, well suited for hunting wildfowl. | World map |
| Calm Bay | This small bay is a spawn site for river fish, making it a perfect place for fishing. | World map |
| Candlemere Lake | Candlemere is named for the myriad mysterious dancing lights sometimes seen near the water's surface under moonlight. Possessing a remarkably clear surface, and surrounded by a great collection of trees, the lake is well known for the vibra | World map |
| Candlemere Lake | Candlemere is named for the myriad mysterious dancing lights sometimes seen near the water's surface under moonlight. Possessing a remarkably clear surface, and surrounded by a great collection of trees, the lake is well known for the vibra | |
| Candlemere Tower | The tower in the center of Candlemere Lake is a crumbling ruin — nothing remains but a half-collapsed stone cylinder and a swath of rubble within and without. The stones of the tower are ancient — faint carvings of strange symbols are barel | World map |
| Capital of the Barony | The capital of your barony was established on the ruins of an ancient fort, previously owned by a cruel bandit known as the Stag Lord. You put an end to the Stag Lord and his gang at the behest of the Swordlords in Restov. As a reward, you | World map |
| Carnival Glade | In this place, the gloomy thicket of the Thousand Voices suddenly bursts with the vivid colors of the Bloom. | World map |
| Castle of Knives | The Castle of Knives is little more than a crumbled ruin today. In its glory days, it was likely a marvelous structure with numerous sharp towers, somewhat resembling castles built by elven architects. | World map |
| Cave from Luna's Map | For generations, Luna Kettari's family possessed the map marking the entrance to this mysterious dungeon. | World map |
| Charred Ruins | This dark and silent old building has collapsed almost to the ground, possibly burned down. However, part of it seems to be hidden underground, likely better preserved. | World map |
| City of Hollow Eyes | The Dunsward region is known for its ancient ruins. Thousands of years ago, these lands were ruled by mighty overlords who left numerous mementos behind. One such memento is the City of Hollow Eyes, a huge burial complex serving as a restin | World map |
| City of Hollow Eyes | The Dunsward region is known for its ancient ruins. Thousands of years ago, these lands were ruled by mighty overlords who left numerous mementos behind. One such memento is the City of Hollow Eyes, a huge burial complex serving as a restin | |
| Coal Mine | An abandoned dwarven shaft that leads to a coal deposit. | World map |
| Collapsed Passage | A narrow underground passage, collapsed years ago. It still seems possible to squeeze through it, but who knows what awaits inside? | World map |
| Copper Mine | The mining of this copper ore deposit started during Taldor's expansion. | World map |
| Country Road | Some travelers use this road while wending their way from Pitax to Brevoy or Numeria. | World map |
| Crooked River | Descending from the Tors of Levenies, the Crooked River is a tributary of the Shrike River. Its waters are fast and cold as they run between stony slopes and sharp rocks, but they slow and grow warmer as they reach the valley. Many mountain | |
| Crooked Teeth | A crumbling rock formation that reminded someone of a giant jaw with most of the teeth missing — and the rest terribly rotten. Whoever came up with this name probably wasn't a cheerful person. | World map |
| Dappled Quagmire | The deep water of this bog opens into an even deeper pond, fed by a set of small tributaries. Many reeds and bushes lie bent or broken, crushed into the underlying mud and murk. Most of the trees are dead and bare, unlike the bright green w | World map |
| Dark Cult Cave | A hideout arranged by a secret dark cult for their dark rituals. | World map |
| Deadly Passage | ||
| Desecrated Cairn | A small natural cave under a hill. Long ago, in times immemorial, the Numerian barbarians used to bury their dead here. Now, abandoned and forsaken, it serves as a refuge to travelers and beasts alike — sometimes even their final refuge. | World map |
| Direburg | Region's main settlement. |
