PATHFINDER: KINGMAKER
Locations
51–100 of 706Page 2 of 15
| Locations ↑ | Description | Map |
|---|---|---|
| Dragonleaf Gulch | The Little Sellen River narrows here as it passes through the gully between two rocky hillsides, flowing around an oblong island thick with reeds, nettles, and blackberries. | World map |
| Druids' Refuge | There are neither paths nor passages leading to this small glade, yet silent voices can be heard near the clearing. | World map |
| Dunsward | The frontier region known as Dunsward, on the easternmost side of the Stolen Lands, borders the steppes of Casmaron. Dunsward is characterized by low, grassy plains circled by mountain ranges and is dotted with the ancient structures of los | |
| Elven Camp | A labyrinth of stepped rocks. The elves who arrived from Kyonin seeking justice set their camp here. | World map |
| Empty Skull Rock | This rock resembles the skull of some bizarre creature, half buried in the ground. Two dark cave entrances gape in its surface, resembling eye sockets. Due to this circumstance or some other reason, the place has received a nasty reputation | World map |
| Endless Plains | This expanse could be the perfect place for a farm – once someone deals with the manticore that's claimed the plains for its hunting grounds. | World map |
| Excavation Site | A burial site of numerous items dating back to the Age of Enthronement. | World map |
| Fairy Ring | A giant circle of unusually large mushrooms. There are no sounds of wildlife in the surroundings. | World map |
| Fangberry Cave | The origin of this giant burrow remains a mystery to the locals. It was named for the plant known as fangberry that grows in the area. | World map |
| Fertile Land | The local soil is great for growing fruit trees and vegetables. | World map |
| Fey Glade | A forest glade where a band of fey tricksters used to frolic. | World map |
| Flat-Topped Hill | An elevated position that impedes access, making it the perfect location for defensive fortifications. | World map |
| Flintrock Grassland | This wide plain between Numeria and Brevoy has frequently been a battlefield. The lush grass has been well fertilized by the bodies of generations of heroes, whose bleached bones and rusty swords can still be found among the rocks and along | World map |
| Forest Ballroom | Wild nature is simultaneously beautiful and dangerous, and this glade in the heart of the Thousand Voices forest proves it. Some travelers swear to have seen graceful young women dancing in the moonlight among the trees and flowers, disappe | World map |
| Forsaken Mound | The Forsaken Mound is an ancient tomb with a vile reputation. By day, the mound seems grim but peaceful, as any resting ground should. However, according to travelers careless enough to camp nearby for a night, footsteps and moans can be he | World map |
| Fossil Fields | People keep finding natural curiosities in this area: petrified parts of birds, animals, and even people. An archaeologist from Brevoy once came to study the phenomenon, but they disappeared without a trace. | World map |
| Gates to the Valley of the Dead | These enormous ancient gates obstruct the road leading into the Tors of Levenies. The awe-inspiring building looms over the plains, dwarfing the nearest mountains in comparison. It is a grim memento of an ancient race that once ruled these | World map |
| Gem Quarry | A good place for mining gems, located in a dry river bed. | World map |
| Ghost Stone | A strange, gray stone monolith, its sides polished and smooth. The stone is known locally as the Ghost Stone, for at night, the air surrounding the stone radiates a soft glow, and strange, ghostly forms of unnatural shape and posture flit a | World map |
| Giant's Palm | A chain of stone pillars that vaguely resemble colossal wrinkled fingers emerging from the ground. | World map |
| Giggling Hill | Voices can sometimes be heard from the muddy holes under this hill, sometimes even laughter or screams of pain. The locals forbid their children from playing here, but people still disappear from nearby villages. | World map |
| Glade in the Wilderness | This part of the Narlmarches is a place where wildlife thrives, being home to a variety of beasts. This attracts many hunters, but it scares off other travelers — beast attacks are not rare in the area. | World map |
| Glenshire | Region's main settlement. | |
| Gnawed Rocks | The boulders scattered around this place bear the marks of some creature's fangs and claws — some old, and some very recent. | World map |
| Goblin Clearing | A small clearing just outside the capital, occupied by goblins from Nok-Nok's former tribe. | World map |
| Goblin Fort | High hewn-log walls encircle a hastily built settlement. The apex of the fort is a hill, on which a totem of Lamashtu has been erected. Although goblins are not known as skilled architects, the fortifications look rather impressive. Moreove | World map |
| Goblin Village | An approaching traveler might guess they were nearing a den of these foul monsters from the increasing filth and the staggering stench of leftovers, bones, and other garbage that goblins deem too valuable to dispose of. Among the low ricket | World map |
| Grocery Stalls | This glade was considered unremarkable until a local huntress saw it at night, crowded with numerous tiny shadows fussing about the area. The huntress dared not approach, but she claimed that the mysterious creatures had a strange smell rem | World map |
| Gudrin River | The Gudrin River connects the Tuskwater with Lake Silverstep. The river makes numerous twists and turns along the Kamelands, wending its way between the ancient kames. Boat trips along the river might make for excellent entertainment for to | World map |
| Gudrin River | The Gudrin River connects the Tuskwater with Lake Silverstep. The river makes numerous twists and turns along the Kamelands, wending its way between the ancient kames. Boat trips along the river might make for excellent entertainment for to | |
| Hemlock Island | A small landmass in the middle of Lake Rushlight, speckled with reeds, shrubs, and hemlock. | World map |
| Hidden Camp | A small but carefully concealed camp. An unsuspecting traveler would never notice it unless they knew where to look. | World map |
| High Cliff | The top of this cliff is the perfect place for a watch post. | World map |
| Hilltop Trail | A chain of rocky hills towers above the calm waters of Lake Silverstep's southern shore. This trail meanders through boulders and stunted trees on the northern side of the hills. | World map |
| Hodag Lair | This was once a typical forest cave, used only as a temporary shelter by a pack of wolves. That changed once a hodag moved in — a huge, flesh-eating lizard, and a danger to any living creature, humans included. The bloodthirsty hodag's fame | World map |
| Hunting Grounds | This small raised area is thick with forest and vegetation, the difficult terrain and remote locale making it perfect for harboring wildlife. Many beasts have chosen this untrodden place as their sanctuary. | World map |
| Hunting Lodge | A hunting lodge built near a set of woods known to have big game. | World map |
| Ilthuliak's Lair | Many of the rocks and trees in the area seem to be partially melted or burnt. The bones of countless creatures, big and small, litter the foot of this high, rocky hill. | World map |
| Inconsequent Debates | This unassuming place was chosen by one of the fey lords as a location for Inconsequent Debates. The fey certainly know how to turn the unremarkable into the unforgettable — one way or another. | World map |
| Inconspicuous Ravine | A quiet place, hidden away from the main trade routes – and the perfect refuge for those who wish to remain unseen. | World map |
| Iron Mine | This large deposit of iron ore was discovered by artisanal miners several years ago. | World map |
| Ironstone Gully | A cave in the mountainside. The surrounding area is strangely quiet, as though the typical wildlife had vanished without a trace. | World map |
| Kellid Barbarian Camp | A fortified camp surrounded by a trench and a stockade. The sound of its inhabitants can be heard from outside — voices raised in arguments and laughter, the clanking of swords, and the sizzling of meat. | World map |
| Kiravoy River | The Kiravoy River is one of the largest tributaries of the Shrike River, joining it north of the Tors of Levenies. The largest settlement in the region, Varnhold, is located near the Kiravoy River's source. Inhabitants use the river to tran | |
| Kobold Camp | A small clearing in the forest, in which someone has set up camp. Strange, hissing voices can be heard, speaking in some incomprehensible language. | World map |
| Lake Silverstep | Lake Silverstep is the primary water source for the Stolen Lands. It draws from numerous streams that fall from the steep tors to the east. This inflow helps provide the eastern side of the lake its great beauty, featuring waterfalls and ca | |
| Lake Silverstep Village | This small fishing village sits snugly on the shore of Lake Silverstep. The most noticeable landmark nearby is a big cliff that rises over the lake — the location's highest point. The local villagers live off the fish in the lake, but these | World map |
| Linnorm's Grave | The giant skeleton of a linnorm — a gigantic monstrosity that somehow found its death in the Dunsward plains. Wind and sun have whitened the bones of this majestic beast. The bleached ribs extend into the air like strange trees, and the mos | World map |
| Little Sellen River | A narrow but rapid tributary of the Shrike River, the Little Sellen's waters flow down from the Tors of Levenies, which frame the Kamelands. The Little Sellen River is known for its extremely cold waters, fed directly from the glaciers of t | |
| Little Sellen River | A narrow but rapid tributary of the Shrike River, the Little Sellen's waters flow down from the Tors of Levenies, which frame the Kamelands. The Little Sellen River is known for its extremely cold waters, fed directly from the glaciers of t | World map |
