Buffs
901–950 of 1,852Page 19 of 38
| Buffs ↓ | Description |
|---|---|
| This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic… | |
| This judgment makes the inquisitor resistant to harm, granting DR 1/lawful. This DR increases by 1 for every five levels she possesses. | |
| This judgment makes the inquisitor resistant to harm, granting DR 1/good. This DR increases by 1 for every five levels she possesses. | |
| This judgment makes the inquisitor resistant to harm, granting DR 1/evil. This DR increases by 1 for every five levels she possesses. | |
| This judgment makes the inquisitor resistant to harm, granting DR 1/chaotic. This DR increases by 1 for every five levels she possesses. | |
| The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she… | |
| The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th… | |
| The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th… | |
| This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to… | |
| This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At… | |
| This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At… | |
| This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At… | |
| The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and… | |
| The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. | |
| JoltingPortentCasterBuff | |
| JoltingPortentBuffCooldown | |
| JoltingPortentBuff | |
| Eating a jeweled rice provides you with +5 bonus to movement speed for a day. | |
| A familiar is a magical pet that enhances the character's skills and senses. A jerboa's master gains a +3 bonus on Athletics checks and a +2 bonus on Perception checks. | |
| Element: earth Type: utility Burn: 1 Prerequisites: flesh of stone You painfully push forth jagged chunks of rock from your flesh. Until the next time your burn is removed, while… | |
| JabberwockTargetBuff | |
| JabberwockImmunity | |
| JabberwockEnrageBuff | |
| IsAmiriBuff | |
| IrovettiBarksBuff | |
| The touched creature becomes invisible. If a check is required, an invisible creature has a +20 bonus on its Stealth checks. The spell ends if the subject attacks any creature.… | |
| Invisibility | |
| InternalFortitudeRageBuff | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't… | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability… | |
| You have witnessed a creature being resurrected from the dead and now have a +2 morale bonus on attack rolls, damage rolls, and saving throws. | |
| A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.… | |
| A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.… | |
| A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… |
