Buffs
951–1,000 of 1,852Page 20 of 38
| Buffs ↓ | Description |
|---|---|
| A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,… | |
| A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,… | |
| A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence… | |
| Linzi's enthusiasm inspires her comrades, giving them a +2 competence bonus on their camp duty skills. This bonus increases by +1 for every four levels that Linzi gains after… | |
| A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence… | |
| Your call lightning, call lightning storm, and storm call deal more damage. | |
| The affected creature suffers from a continuous confusion effect, as the spell. Remove curse does not remove insanity. Greater restoration or heal can restore the creature.… | |
| InflictSeriousWoundsMassCasterBuff | |
| InflictSeriousWoundsCasterBuff | |
| InflictModerateWoundsMassCasterBuff | |
| InflictModerateWoundsCasterBuff | |
| InflictLightWoundsMassCasterBuff | |
| InflictLightWoundsCasterBuff | |
| InflictCriticalWoundsMassCasterBuff | |
| InflictCriticalWoundsCasterBuff | |
| You take no damage from non-magic weapons, you also take only half damage from any source not dealing ghost, holy, divine, or force damage. | |
| InciteRageEffectImmunityBuff | |
| At 6th level, the thundercaller can induce a furious rage in all enemies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the… | |
| At 6th level, the thundercaller can induce a furious rage in all allies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the… | |
| At 6th level, the thundercaller can induce a furious rage in all creatures within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the… | |
| The divine guardian can intercept a successful attack against the target of her divine troth ability once per round, taking full damage from that attack and any associated effects. | |
| The divine guardian can intercept a successful attack against the target of her divine troth ability once per round, taking full damage from that attack and any associated effects. | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane… | |
| ImpatienceTickingBuff | |
| ImpatienceBuff | |
| ImmunityToProneCondition | |
| Immune to poison effects while fighting within claimed regions. | |
| Immune to fear effects in the claimed regions. | |
| There is only one will in Stolen Lands — that of their ruler. Provides immunity to compulsions while fighting within claimed regions. | |
| The Lantern King's curse makes the target vulnerable to both fire and divine damage. | |
| Illusionary Creature | Illusionary Creatures are immune to illusion spells and abilities, are constantly under effects that create a concealment miss chance, see invisibility or true seeing spells, and… |
| IceStormDifficultTerrainBuff | |
| Heavy snow and sleet impede visibility in the area. This creature takes –4 penalty on Perception checks. | |
| The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. It stops being dazed if wounded. | |
| Eating a hunter's roast provides you with 1 temporary hit point per level for a day. | |
| A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to… | |
| At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and… | |
| Character inhaling the hot air suffers from moderate fire damage. | |
| A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become… |
