PATHFINDER: KINGMAKER
Buffs
951–1,000 of 1,456Page 20 of 30
| Buffs ↓ | Description |
|---|---|
| An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him addi | |
| FascinateEffectImmunityBuff | |
| The creature stands quietly. Any damage to the target automatically breaks the effect. | |
| FangberriesFresh | |
| FaerieDragon_CheckAlignment | |
| FaerieDragon_03_Buff | |
| FaerieDragon_02_Buff | |
| FaerieDragon_01_Buff | |
| The magus can cast three spell per day as if those spells were modified by the Extend Spell feat. | |
| This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th level or lower. Extend Spell: An extended spell lasts twice as | |
| When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the C | |
| An exhausted character moves at half speed, cannot charge, and takes a –6 penalty to Strength and Dexterity. After a complete rest, exhausted characters are no longer exhausted. | |
| EvilEtter01 | |
| EverbloomFlowerRage | |
| EverbloomFlower | |
| ErinyesDevilWingsBuff | |
| +5 sacred bonus to Lore (Nature) checks everywhere in the barony. | |
| +2 sacred bonus to attack and damage against animals and magical beasts within the barony's borders. | |
| EnvelopingWindsEffectBuff | |
| EnvelopingWindsBuff | |
| EnvelopingWindsAntiRayBuff | |
| When a character is entangled, they can only move at half speed, they cannot run or charge, and they suffer a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must pass a conc | |
| EntangleBuffDifficultTerrain | |
| An undead creature struck by the ray gains 1d4 × 5 temporary hit points for 1 hour. | |
| EnergyDrainTempHP | |
| This blessing grants you an energy resistance bonus. The bonus' value depends on the dungeon level. | |
| EnchantmentHoldPersonBuff | |
| EnchantmentHideousLaughterBuff | |
| EnchantmentFascinateBuff | |
| EnchantmentDominatePersonBuff | |
| Enchanting Creature | Enchanting creatures are immune to enchantment spells and abilities, and can inflict effects of fascinate, hideous laughter, dominate person and other controlling spells and abilities on the targets of their attacks. |
| The magus can cast three spell per day as if those spells were modified by the Empower Spell feat. | |
| This rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of 6th level or lower. Empower Spell: All variable, numeric effects | |
| ElementalOVerflowLevel6EffectBuff | |
| Gain +2 size bonus to Dexterity and Constitution. |
