PATHFINDER: KINGMAKER
Buffs
1,101–1,150 of 1,456Page 23 of 30
| Buffs ↓ | Description |
|---|---|
| DoombringingCreatureTarget | |
| DoombringingCreatureInvisibilityTimer | |
| A familiar is a magical pet that enhances the character's skills and senses. A dog's master gains a +3 bonus on Lore (Nature) checks and a +2 bonus on Perception checks. | |
| Doesn't wear armor. | |
| DLC2_PolymorphSupress | |
| DLC1_TieflingTwins_SouleaterRepellent | |
| DLC1_TieflingTwins_SouleaterAttractor | |
| When a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC. | |
| +5 competence bonus to Knowledge (Arcana) and Lore (Religion) anywhere within the barony. | |
| Your main-hand melee weapon is deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed at a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply a | |
| DismemberedUnitBuff | |
| DiseaseShakesBuff | |
| DiseaseMindFireBuff | |
| Diseased Creature | Diseased creatures are immune to diseases, and can inflict various diseases on the enemies on the targets of their attacks. |
| DiseaseCackleFeverBuff | |
| DiseaseBubonicPlagueBuff | |
| DiseaseBlindingSicknessBuff | |
| Disease_Cold | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies. | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies. | |
| DevilApostateEvangelizationCheckBuff | |
| At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two steps away from his own (such as a lawful good deliverer fightin | |
| This creature moves through the dense rubble and takes –5 penalty on Mobility skill checks and –2 penalty on Stealth checks. | |
| This character now has demon claws. | |
| This character now has demon claws. | |
| This character now has demon claws. | |
| This character now has demon claws. | |
| The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any d | |
| Delay | |
| At 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. | |
| DeepestFearImmunity | |
| A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must succeed at a DC 25 Will save or beco | |
| Deepest Fear | A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must succeed at a DC 25 Will save or beco |
| DeathEffect | |
| Character is at the death's door, and escaped a deadly blow only by sheer luck. If their hit points fall below their negative Constitution score again, then they will truly die. This condition can be removed by visiting a healer at the capi | |
| The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative | |
| The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative |
