Buffs

1,101–1,150 of 1,852Page 23 of 38
Buffs ↓Description
Giant Centipede Venom
Ghost Touch
GazeIn humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Non-evil creatures…
GatherPowerModeMediumBuff
GatherPowerModeLowBuff
GatherPowerModeHighBuff
Gather waterKalikke attunes herself to the Plane of Water. Next time she uses her kinetic healer wild talent, it is empowered, as though using the Empower Spell feat.
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather FlamesKanerah attunes herself to the Plane of Fire. Next time she uses a fire blast or a blue flame blast, it deals damage as if she possessed 4 more kineticist levels.
GamekeeperOfTheFirstWorldBuff
Galt RagoutEating a Galt ragout extends the time you can go without a rest before becoming fatigued for 4 hours. This effect lasts one day.
GaetaneAttackTargetBuff
FrostColumn
FrostbiteCharacter suffering from the frostbite takes severe cold damage.
Frost
FrogPolymorph
FrightfulMoanBuff
FrightfulAspectCooldownBuff
Frightful PresenceThis special quality makes a creature's very presence unsettling to foes. Opponents within a range of 30 feet who witness the creature may become frightened or shaken for 5d6…
FrighteningTuneEffectImmunityBuff
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
FrightenedA frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature may start to flee from its enemies.
FrightenedA frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature may start to flee from its enemies.
FrightenedA frightened creature flees from the source of its fear as best it can. If it's unable to flee, it may fight, but a frightened creature suffers a –2 penalty on all attack rolls,…
Frightened
FreezingThis creature is freezing and takes 1d4 cold damage each turn.
FreezingThis creature is freezing and takes 2d10 cold damage each turn.
FreezingThis creature is freezing and takes 2d6 cold damage each turn.
FreezingThis creature is freezing and takes 2d8 cold damage each turn.
FreezingThis creature is freezing and takes 1d8 cold damage each turn.
FreezingThis creature is freezing and takes 1d6 cold damage each turn.
FreedomOfMovementBuff_FD
Freedom's CallAt 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class that gave you access to this domain. Allies within this aura…
Freedom's CallAt 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class that gave you access to this domain. Allies within this aura…
Freedom of MovementThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as…
Freedom of MovementThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as…
Freedom of MovementThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as…
Freebooter's BondAt 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All…
Freebooter's BaneAt 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on…
Freebooter's BaneAt 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on…
Foxfire InfusionElement: fire Type: substance infusion Level: 3 Burn: 2 Prerequisites: foxfire Associated Blasts: blue flame, fire Saving Throw: Will partial Your blast leaves behind flickering…
Fox's CunningThe target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the…
FormOfTheDragonISilverBreathWeaponBuff
FormOfTheDragonIISilverBreathWeaponBuff
FormOfTheDragonIIIFrightfulPresenceCooldownBuff
FormOfTheDragonIIGreenBreathWeaponBuff
FormOfTheDragonIIGoldBreathWeaponBuff