PATHFINDER: KINGMAKER
Buffs
1,151–1,200 of 1,456Page 24 of 30
| Buffs ↓ | Description |
|---|---|
| Death Throes | A gold golem melts into worthless slag when destroyed, releasing a cloud of fumes that deals 1d4 points of Constitution damage to all creatures within its 10-foot radius. A successful DC 21 Fortitude save negates this effect. This is a pois |
| Death Throes | A brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based. |
| Death Creature | Death Creatures have an increased resistance against negative energy damage and spells with death descriptor, deal additional negative energy damage with their weapons, and can inflict negative levels on the targets of their attacks. |
| Deal with the Devil — Second Timer | |
| Deal with the Devil — First Timer | |
| DeadlyPerformanceCooldownBuff | |
| DeadlyAccuracyEffectBuff | |
| You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by | |
| Element: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it harder for your foes to see. If your blast hits a foe (and penetrat | |
| The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks. | |
| DarkElementalistSuccessfullSoulPowerBuff | |
| DarkELementalistSoulPowerOnceBuff | |
| Damage bonus | |
| Cursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no effect on the injured creature. This curse can be removed wit | |
| The subject suffers a –6 penalty to Strength and Dexterity scores. | |
| The subject suffers a –6 penalty to Intelligence, Wisdom, and Charisma scores. | |
| The subject suffers a –6 penalty to Constitution score. | |
| The subject suffers a –2 penalty to Constitution score. | |
| The subject suffers a –4 penalty on attack rolls, saves, ability checks, and skill checks. | |
| CureSeriousWoundsMassCasterBuff | |
| CureSeriousWoundsCasterBuff | |
| CureModerateWoundsMassCasterBuff | |
| CureModerateWoundsCasterBuff | |
| CureLightWoundsMassCasterBuff | |
| CureLightWoundsCasterBuff | |
| CureCriticalWoundsMassCasterBuff | |
| CureCriticalWoundsCasterBuff | |
| An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Crushing despair dispels good hope. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Dexterity damage to the target. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's saving throws for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's saving throws for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can reduce the target's movement speed by a half for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can reduce the target's movement speed by a half for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Dexterity damage to the target. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply 2d6 points of bleed damage to the target. Bleed will continue until the target receives magic healing or leaves combat. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply 2d6 points of bleed damage to the target. Bleed will continue until the target receives magic healing or leaves combat. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's Armor Class for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's Armor Class for 1 minute. | |
| The character's hit points were reduced to a negative amount equal to their Constitution score in combat, making them Crippled. A Crippled character has their Strength, Dexterity, and Constitution reduced by 6. The Crippled condition can on | |
| CreepingDoomDamageEffectImmunity | |
