PATHFINDER: KINGMAKER
Buffs
1,201–1,250 of 1,456Page 25 of 30
| Buffs ↓ | Description |
|---|---|
| CorruptionVisualBuffIII | |
| CorruptionVisualBuffII | |
| CorruptionVisualBuffI | |
| CorruptionRageBuff | |
| CorruptionInsanityBuff | |
| CorruptionDiscordBuff | |
| CorruptionConfusionBuff | |
| A shambling mound can not attack while grappling the foe. | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies. | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies. | |
| This creature takes 1d4 Constitution damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage). | |
| A confused creature is mentally befuddled and cannot act normally. | |
| A confused creature is mentally befuddled and cannot act normally. | |
| At 6th level, an archaeologist can always take 10 on Trickery checks. A bard can choose not to take 10 and can instead roll normally. | |
| This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by 2 each time, to a minimum of 1. Only committing an evil act ca | |
| This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by 2 each time, to a minimum of 1. Only committing an evil act ca | |
| This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by 2 each time, to a minimum of 1. Only committing an evil act ca | |
| CompositeBlastBuff | |
| CompentenceFxBuff_Self | |
| CompentenceFxBuff_AoE | |
| Each time this +3 earth breaker lands a hit, it heals the wielder by 1d3 and grants 1d6 temporary hit points. | |
| Each time this +3 earth breaker lands a hit, it heals the wielder by 1d3 and grants 1d6 temporary hit points. | |
| ColdDiplomacyTimer | |
| ColdDiplomacyDealWait | |
| ColdAdaptationBuff | |
| Cold creatures have an increased resistance against cold damage and spells with cold descriptor, deal additional cold damage with their weapons, and can inflict entangled condition on the targets of their attacks. | |
| CloakOfTheLionSmiteBuff | |
| Cloak of the Lion | |
| CleavingFinishCooldown | |
| When you use Cleave, you take a –2 penalty to your Armor Class until your next turn. | |
| Eating a chocolate ice cream provides you with +3 bonus to all skill checks for a day. | |
| Element: water Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blizzard, cold, ice Saving Throw: Fortitude negates Your kinetic blast chills your foes to the bone, making their movements sluggish. Whenever an infused blast deal | |
| Element: water Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blizzard, cold, ice Saving Throw: Fortitude negates Your kinetic blast chills your foes to the bone, making their movements sluggish. Whenever an infused blast deal | |
| A familiar is a magical pet that enhances the character's skills and senses. A chicken's master gains +3 hit points and a +2 bonus on Perception checks. | |
| Eating a cheese crostata extends the time you can go without a rest before becoming fatigued for 6 hours. This effect lasts one day. | |
| CheatImmortalityBuff | |
| CheatEmpowerBuff | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies. | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies. | |
| Charging is a special action that allows you to move up to double your normal speed and attack during the same action. You must move before your attack, not after. You must move at least 10 feet (2 squares), directly toward the designated o | |
