Buffs

1,201–1,250 of 1,852Page 25 of 38
Buffs ↓Description
Feral Mutagen
Feet injuriesOn a failed Reflex save, a creature suffers injuries to its feet and legs that slow its base speed by half.
FeeblemindThe target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills or cast spells. Still, it…
Feather StepFor the duration of this spell, the subject ignores the adverse movement effects of difficult terrain.
FearlessRageRageBuff
FearlessDefenseBuff
Fear GazeCauses fear for 1d6 rounds to all creatures within 30 feet. This effect is negated by a successful Will DC 21 check. This is a mind-affecting fear effect, and the save DC is…
Fear AuraCreatures of less than 5 HD within a 60-foot radius that look at the lich must pass a Will save or become frightened. Creatures with 5 HD or more must pass a Will save or be…
Fear
Fear
Fatigue
FatigueA fatigued character cannot charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become…
Fatigue
Fast Healing 9
Fast Healing 8
Fast Healing 7
Fast Healing 5
Fast Healing 4
Fast Healing 3
Fast Healing 20
Fast Healing 2
Fast Healing 15
Fast Healing 12
Fast Healing 10
Fast BombsAn alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round…
FascinateEffectImmunityBuff
FascinateThe creature stands quietly. Any damage to the target automatically breaks the effect.
FascinateAt 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature…
FascinateAt 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature…
FascinateAt 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature…
FangberriesFresh
FalseLifeBuff
False Life, Greater
FakeMitePriest_IllusionShape
FaerieDragon_CheckAlignment
FaerieDragon_03_Buff
FaerieDragon_02_Buff
FaerieDragon_01_Buff
Faerie FireA pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined…
FaceOfTheDevourerBuff
EyebiteCooldownBuff
EyebiteBuff
Extended MagicThe magus can cast three spell per day as if those spells were modified by the Extend Spell feat.
Extend Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th…
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one…
ExhaustedAn exhausted character moves at half speed, cannot charge, and takes a –6 penalty to Strength and Dexterity. After a complete rest, exhausted characters are no longer exhausted.
EvilEtter01
EverbloomFlowerRage
EverbloomFlower
Euphoric TranquilityThis creature is in a state of euphoria. Until the end of the spell's duration, the creature's speed is halved, and it must succeed at a Will saving throw each round to avoid…