PATHFINDER: KINGMAKER

Buffs

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BuffsDescription
Brilliant InspirationYou open a link between your mind and the subject's mind, giving advice and encouragement for as long as the spell is in effect. Each time the subject of the spell makes an attack roll, ability check, or skill check, it rolls two d20s and t
Brilliant Energy
Brilliant Energy
BrevoyLanderPoisonFeature
BreathOfLifeCheckBuff
Breath Weapon CooldownYou can't use your breath weapon right now.
Brass Golem Slow Trigger
Brass Golem Haste Trigger
Branded Troll Dead
Bowling InfusionElement: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a trip combat maneuver check against each target damaged by your
BossWickedChanter_RageMarkBuff
BossWickedChanter_RageEffectBuff
BossWickedChanter_RageBuff
BombersEyeBuff
Blooming Mushroom PoisonSave: Fortitude (DC 20) Frequency: 1/round for 6 rounds Effect: 1d4 Wisdom damage, 1d4 Intelligence damage and confusion Cure: 2 consecutive saves The save DC is Constitution-based.
BloodlineSerpentineDenOfSpidersSpiderSwarmDamageEffectImmunity
BloodlineFeyLaughingTouchCooldownBuff
BloodlineCelestialHeavenlyFireCooldownBuff
BloodlineCelestialArcanaBuff
Bloodhound
Bloodfire FeverSave: Fortitude (DC 14) Onset: 1 day Frequency: 1/day Effect: 1d3 Strength damage, 1d3 Dexterity damage, fatigue Cure: 2 consecutive saves The save DC is Constitution-based.
BloodbirdBleed damage dealt by a vilderavn's natural and manufactured weapons stacks with itself and other sources of bleed damage. In addition, the bleeding it causes is difficult to stanch. It doesn't stop when the battle ends. When using a magica
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss chance) against the blinded creature. Blindness can be removed by r
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss chance) against the blinded creature. Blindness can be removed by r
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss chance) against the blinded creature. Blindness can be removed by r
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss chance) against the blinded creature. Blindness can be removed by r
Blindness
Blinding SicknessFrequency: 1/day; Save Fortitude Effect: 1d4 Str damage, target must make an additional Fort save or be permanently blinded Cure: 2 consecutive saves
BlightPlaguebearerImmunity
BlightMiasmaImmunity
BlessingOfCourageAndLifeBuff
Blessing of the SalamanderWhen you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. While under the effects of the spell, the creature gains fast healing 5, fire resistance 20, and a +2 competence bonus to its
Blessing of the FaithfulAs a standard action, the ecclesitheurge can bless one ally within close range (30 ft). A blessed ally gains a +2 sacred bonus on attack rolls, skill checks, ability checks, saving throws, and to AC until the ecclesitheurge's next turn. The
Blessing Of Luck And ResolveThis creature has a +2 morale bonus on saving throws against fear effects. If it has the fearless racial trait, it is immune to fear instead. If the target fails a saving throw against fear, it rerolls the save with a +4 morale bonus and ta
Blessing of LamashtuYou have received Tsanna's blessing, and with it, Lamashtu's benediction. You gain a +2 natural armor bonus and +4 to Constitution.
BlessBless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.
Bleeding Touch
BleedImmunity
Bleed
Bleed
BleedThis creature takes 1d6 hit point damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage).
BleedThis creature takes 1d4 hit point damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage).
BleedThis creature takes 2d6 hit point damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage).
Bleed
Blakemoor_BattleStartBuff
BlackDragonFrightfulPresenceCooldownBuff
BlackDragonFrightfulPresenceBuff
Black Linnorm StewEating a black linnorm stew provides you with a +2 bonus to maximum HP per character level and fast healing 1 for a day.
Black Adder VenomSave: Fortitude Frequency: 1/round for 6 rounds Effect: 1d2 Constitution damage Cure: 1 save
BestowGraceBuff
Buffs — Page 27 — Kingmaker