PATHFINDER: KINGMAKER
Buffs
1,401–1,450 of 1,456Page 29 of 30
| Buffs ↓ | Description |
|---|---|
| At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reductio | |
| At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is uncon | |
| Aura of Clear Sight | At 8th level, a paladin is immune to blindness (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against blindness effects. |
| Aura of Angelic Aspect, Greater | |
| Using the dimension door spell in this dungeon leads to unpredictable results. | |
| When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ears become elongated, and you sprout sharp fangs and fur. You gain a +4 enhancement bonus to Strength a | |
| You gain a +2 dodge bonus to AC against attacks of opportunity, your base speed increases by 20 feet, you can move through any undergrowth (including magically manipulated undergrowth) at your normal speed, and can even make a 5-foot step w | |
| ArmagsBladeBuff | |
| ArchonsAuraImmuneBuff | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a max | |
| Spending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you | |
| Ankou_ShadowDoubleHPBuff | |
| AnimalFuryRageBuff | |
| As a move action, Tristian can adopt his angelic form. All cure spells and spells from Fire domain he casts in this form are maximized, as if using Maximize Spell feat, and he gains immunity to fire. Also, in this form he has wings, which g | |
| This protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil | |
| This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage against fey. | |
| Amiri Fighting Hodag | |
| Ambush Initiative Penalty | |
| +1 profane bonus to attack and damage against chaotic creatures | |
| +1 sacred bonus to attack and damage rolls against undead and outsiders. | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the alchemical item, but transfers its effect to the weapon in question | |
| AirElementalInWhirlwind | |
| Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). | |
| Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). | |
| AgonizedWailFailsafe | |
| Element: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain evasion ability. Evasion: Whenever you make a Reflex saving throw | |
| Element: air Type: utility Burn: 0 You gain an amount of electricity resistance equal to twice your current amount of burn. | |
| This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that succeed at their save can move as | |
