Buffs

1,451–1,500 of 1,852Page 30 of 38
Buffs ↓Description
Dexterity DamageThis character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability…
DevilApostateEvangelizationCheckBuff
Determined ZealAt 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two…
Destructive Smite
DestructionDomainGreaterEffect
Dense RubbleThis creature moves through the dense rubble and takes –5 penalty on Mobility skill checks and –2 penalty on Stealth checks.
Den of VerminDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is…
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Delay PoisonThe subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the…
Delay
DefensiveSpinTargetBuff
DefensiveSpinBuff
Defensive stance
Defensive ParryAt 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus…
DeepestFearImmunity
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
DeathEffect
DeathAttackBuff
DeathAttackBuff
Death's DoorCharacter is at the death's door, and escaped a deadly blow only by sheer luck. If their hit points fall below their negative Constitution score again, then they will truly die.…
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including…
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including…
Death ThroesA gold golem melts into worthless slag when destroyed, releasing a cloud of fumes that deals 1d4 points of Constitution damage to all creatures within its 10-foot radius. A…
Death ThroesA brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.
Death CreatureDeath Creatures have an increased resistance against negative energy damage and spells with death descriptor, deal additional negative energy damage with their weapons, and can…
Deal with the Devil — Second Timer
Deal with the Devil — First Timer
DeadlyPerformanceCooldownBuff
DeadlyAccuracyEffectBuff
Deadly AimYou can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the…
DC_Buff
Dazzling InfusionElement: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it…
DazzledThe creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
DazeThe creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. It stops being dazed if wounded.
DazeThe creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
DayLightBuff
DarkElementalistSuccessfullSoulPowerBuff
DarkELementalistSoulPowerOnceBuff
Damage bonus
Cyclops_IllusionShapeEmptyPersistent
Cyclops_IllusionShapeEmpty
Cursed WoundCursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no…
Cursed Cloak
Cursed Amulet
Curse of WeaknessThe subject suffers a –6 penalty to Strength and Dexterity scores.
Curse of IdiocyThe subject suffers a –6 penalty to Intelligence, Wisdom, and Charisma scores.