Buffs

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Buffs ↓Description
Bubonic PlagueFrequency: 1/day; Save Fortitude Effect: 1d4 Con damage and target is fatigued Cure: 2 consecutive saves
Brutal BeatingAt 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2…
Broiled Tuskwater OystersEating broiled Tuskwater oysters provides you with +1 bonus to all spells' DC for a day.
Brilliant InspirationYou open a link between your mind and the subject's mind, giving advice and encouragement for as long as the spell is in effect. Each time the subject of the spell makes an…
Brilliant Energy
Brilliant Energy
BrevoyLanderPoisonFeature
BreathOfLifeCheckBuff
Breath Weapon CooldownYou can't use your breath weapon right now.
Brass Golem Slow Trigger
Brass Golem Haste Trigger
Branded Troll Dead
Bramble Armor
Bowling InfusionElement: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a…
BossWickedChanter_RageMarkBuff
BossWickedChanter_RageEffectBuff
BossWickedChanter_RageBuff
Boon
Boon
Boon
Boon
Boon
Boon
Boon
Boon
Boon
Boon
Boon
Boon
Bookworm Poison
BombersEyeBuff
BlurThe subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the…
Blooming Mushroom PoisonSave: Fortitude (DC 20) Frequency: 1/round for 6 rounds Effect: 1d4 Wisdom damage, 1d4 Intelligence damage and confusion Cure: 2 consecutive saves The save DC is…
Bloom Infused Spider's Venom
Bloom Infused Spider's Venom
BloodlineSerpentineDenOfSpidersSpiderSwarmDamageEffectImmunity
BloodlineFeyLaughingTouchCooldownBuff
BloodlineCelestialHeavenlyFireCooldownBuff
BloodlineCelestialArcanaBuff
Bloodhound
Bloodfire FeverSave: Fortitude (DC 14) Onset: 1 day Frequency: 1/day Effect: 1d3 Strength damage, 1d3 Dexterity damage, fatigue Cure: 2 consecutive saves The save DC is Constitution-based.
BloodbirdBleed damage dealt by a vilderavn's natural and manufactured weapons stacks with itself and other sources of bleed damage. In addition, the bleeding it causes is difficult to…
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…
Blindness
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…