Buffs

1,701–1,750 of 1,852Page 35 of 38
Buffs ↓Description
BlindnessThe creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss…
Blindness
Blinding SicknessFrequency: 1/day; Save Fortitude Effect: 1d4 Str damage, target must make an additional Fort save or be permanently blinded Cure: 2 consecutive saves
Blinding CriticalWhenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save is…
BlightPlaguebearerImmunity
BlightMiasmaImmunity
BlessingOfCourageAndLifeBuff
Blessing of the SalamanderWhen you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. While under the effects of the spell, the creature gains fast…
Blessing of the FaithfulAs a standard action, the ecclesitheurge can bless one ally within close range (30 ft). A blessed ally gains a +2 sacred bonus on attack rolls, skill checks, ability checks,…
Blessing Of Luck And ResolveThis creature has a +2 morale bonus on saving throws against fear effects. If it has the fearless racial trait, it is immune to fear instead. If the target fails a saving throw…
Blessing of LamashtuYou have received Tsanna's blessing, and with it, Lamashtu's benediction. You gain a +2 natural armor bonus and +4 to Constitution.
BlessBless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.
Bleeding Touch
BleedImmunity
Bleed
Bleed
BleedThis creature takes 1d6 hit point damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage).
BleedThis creature takes 1d4 hit point damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage).
BleedThis creature takes 2d6 hit point damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage).
Bleed
Blakemoor_BattleStartBuff
BlackDragonFrightfulPresenceCooldownBuff
BlackDragonFrightfulPresenceBuff
Black Linnorm StewEating a black linnorm stew provides you with a +2 bonus to maximum HP per character level and fast healing 1 for a day.
Black Adder VenomSave: Fortitude Frequency: 1/round for 6 rounds Effect: 1d2 Constitution damage Cure: 1 save
Bit of Luck
Bewildering InjuryBewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and…
Bewildering InjuryAt 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition…
BestowGraceBuff
Bestow Grace of the ChampionYou channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains immunity to diseases and immunity to fear. It…
Beguiling AuraAny creature sexually attracted to women runs the risk of being beguiled by a nereid, if it looks upon her beauty from a distance of less than 30 feet. If the creature fails a DC…
Beguiling AuraAny creature sexually attracted to women runs the risk of being beguiled by a nereid, if it looks upon her beauty from a distance of less than 30 feet. If the creature fails a DC…
BeastTotemRageBuff
BeastTotemLesserRageBuff
BeastTotemGreaterRageBuff
Beast Shape IV (Wyvern)You are in wyvern form now. You have a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is reduced by 10 feet.…
Beast Shape IV (Smilodon)You are in smilodon form now. You have a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10…
Beast Shape IV (Smilodon)You are in smilodon form now. You have a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10…
Beast Shape IV (Shambling Mound)You are in shambling mound form now. You have a +4 size bonus to your Strength, a +2 size bonus to your Constitution, and a +4 natural armor bonus, resist fire 20, and resist…
Beast Shape IIYou are in leopard form now. You have a +2 size bonus to your Strength and a +2 natural armor bonus. You also have two 1d3 claw attacks and one 1d6 bite attack.
Beast Shape IYou are in wolf form now. You have a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also have a 1d6 bite attack and…
Bear's EnduranceThe affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points,…
Battle Rage
Battering CreatureBattering Creatures can use various combat maneuvers, like bull rush or trip, on the targets of their attacks.
Bartholomew is Dying
Bartholomew is Dying
BarkskinBuff
Barkskin
Barkskin
Barkskin