Buffs
1,801–1,850 of 1,852Page 37 of 38
| Buffs ↓ | Description |
|---|---|
| When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ears become elongated, and you sprout… | |
| You gain a +2 dodge bonus to AC against attacks of opportunity, your base speed increases by 20 feet, you can move through any undergrowth (including magically manipulated… | |
| ArmagsBladeBuff | |
| ArchonsAuraImmuneBuff | |
| Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| Spending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of… | |
| Ankou_ShadowDoubleHPBuff | |
| AnimalFuryRageBuff | |
| As a move action, Tristian can adopt his angelic form. All cure spells and spells from Fire domain he casts in this form are maximized, as if using Maximize Spell feat, and he… | |
| This protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20… | |
| This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage against fey. | |
| Amiri Fighting Hodag | |
| Ambush Initiative Penalty | |
| +1 profane bonus to attack and damage against chaotic creatures | |
| +1 sacred bonus to attack and damage rolls against undead and outsiders. | |
| You can throw a flask of alchemist's fire as a splash weapon with a range of 30 feet. A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the… | |
| AirElementalInWhirlwind | |
| Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary… | |
| Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary… | |
| AgonizedWailFailsafe | |
| Element: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain… | |
| Element: air Type: utility Burn: 0 You gain an amount of electricity resistance equal to twice your current amount of burn. | |
| This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the… | |
| You can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. | |
| Acidic Creature | Acidic creatures have an increased resistance against acid damage and spells with acid descriptor, deal additional acid damage with their weapons, and can inflict sickened or… |
| Creatures moving through acid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls and also have a +8 bonus to AC against normal… | |
| Acid Flask |
