PATHFINDER: KINGMAKER
Buffs
151–200 of 1,456Page 4 of 30
| Buffs ↓ | Description |
|---|---|
| The chapter about Kenneth Cowannan grants an ability to use Lightning Bolt 3 times (caster level 10, DC 18) this day. | |
| Eating a taffy provides you with +3 bonus to Will saving throws for a day. | |
| Element: air Type: substance infusion Level: 3 Burn: 2 Associated Blasts: electric, charged water, thunderstorm Saving Throw: Will negates Your blast sends strange electric signals through the target's body, scrambling its synapses and caus | |
| Element: air Type: substance infusion Level: 3 Burn: 2 Associated Blasts: electric, charged water, thunderstorm Saving Throw: Will negates Your blast sends strange electric signals through the target's body, scrambling its synapses and caus | |
| SycamoreBanditsSleeping | |
| SwiftFootRageBuff | |
| At 3rd level, 9th level, and 18th level, a tactical leader gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the tactical leader can grant these feats to all allies within 30 feet who | |
| Eating sweet pancakes provides you with +5 bonus to movement speed for a day. | |
| Injury; Save: Fortitude Frequency: 1/hour for 8 hours Effect: 1d3 Wisdom damage Cure: 2 save | |
| If a creature with this special attack hits an opponent, it can attempt a combat maneuver check. If it succeeds, it swallows its prey. A swallowed creature is affected by the grappled condition, while the creature that did the swallowing is | |
| SuperiorAmbushBuff | |
| This character's armor is temporarily disabled. It provides no benefits, as if the character wasn't wearing it. The armor itself is not damaged, and will work as usual after the battle ends. | |
| This creature can evoke dazzling beams of intense light. | |
| SummonTrident | |
| SummonMonsterFiendishBuffII | |
| SummonMonsterFiendishBuffI | |
| SummonMonsterDeath | |
| SummonMonsterCelestialBuffII | |
| SummonMonsterCelestialBuffI | |
| SummonedUnitDeathBuff | |
| SummonedUnitDeath | |
| SummonedUnitAppearBuff | |
| Summoned | |
| Summon Tactics | At 5th level, every time a monster tactician casts a summoning spell, all creatures summoned by the spell are treated as if they knew all of the monster tactician's teamwork feats. |
| Summon Death | |
| Summon | |
| Summon | |
| Summon | |
| Eating succulent sausages provides you with +1 temporary hit point per character level. | |
| A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. If a slayer deals sneak attack | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies. | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies. | |
| Stormy weather slows down movement by half and reduces visibility, resulting in a -6 penalty on Perception checks and a 20% chance to miss on all ranged attacks due to concealment. | |
| StoneCallBuff | |
| This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of bludgeoning damage (1d4 if you are Small). | |
| Steel Net | At 8th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively with a dueling sword, the swordlord's penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased b |
| Status_Exhausted | |
| Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this fea | |
| A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. | |
| SprigganSneakAttackBuff | |
| SpontaneousHealingCooldown |
