Buffs

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Buffs ↓Description
TrialDamageTrigger
Treat AfflictionTo treat an affliction means to tend to a single diseased or poisoned character. Make a Lore (Religion) check. If your check exceeds the DC of the affliction, the affliction is…
TreantCreatureTarget
TouchOfSlimeBuffDeath
Touch of SlimeThis creature is covered in green slime. Frequency: 1/round Effect: 1d3 Con damage Cure: fire damage, cold damage, remove disease
Touch of Law
Touch of LamashtuYou have received Tsanna's blessing, and with it, a touch of Lamashtu's benediction. You gain a +1 natural armor bonus and +2 to Constitution.
Touch of Good
Touch of Glory
Touch of FlameAt 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1…
Touch of FlameAt 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1…
Touch of Evil
Touch of Darkness
Touch of Chaos
Torturous Touch
TorrentInfusionBuff
Tiring CriticalWhenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature. Special: You can only apply the effects…
Thorn Body
Thorn BodyThis spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you with a melee weapon, an unarmed strike, or a natural weapon…
The Heart of IraThe wearer of the necklace becomes immune to fatigue and exhaustion, and can activate the necklace to surround himself with an aura of nothingness. While the aura is activated,…
The Hand of Magus DannWhenever the wearer uses a scroll, either to scribe it into a spellbook or to cast a spell, the hand has a 25% chance to produce a perfect copy of the expended scroll.
The Binding of the Prince3 times per day the wearer may throw this amulet at an enemy. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4…
The Binding of the Prince3 times per day the wearer may throw this amulet at an enemy. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4…
Temporary negative LevelFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and…
Teaching Moment
TBM_ReminderBuff
Tatzlwyrm's Venom
TarPoolDifficultTerrainBuff
TargetedPatienceBuff
TargetedImpatienceBuff
Targeted Bomb AdmixtureWhen you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its…
Tarantula FamiliarA familiar is a magical pet that enhances the character's skills and senses. A tarantula's master gains a a +3 bonus on Athletics checks and a +2 bonus on Perception checks.
TarThis creature can take no actions until it cleans itself of the tar.
TarThis creature is stuck in a hot tar and tries to escape.
Tanglefoot BombsA creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot…
Tanglefoot BombsA creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot…
TalonsOfOspreySpecialEncounter
TalonsOfOspreyKTCWait
Tale of Wolfgang HypetonThe chapter about Wolfgang Hypeton grants +10 competence bonus to Stealth checks.
Tale of SkerpleThe chapter about Skerple allows the owner to deal 1 additional damage on each sneak attack damage die.
Tale of ShelburnThe chapter about Shelburn grants an ability to use Fireball 3 times (caster level 10, DC 18) this day.
Tale of Ristof BrulstonThe chapter about Ristof Brulston grants an ability to make the target Rage, as a barbarian, for 6 rounds 3 times this day.
Tale of Lord JessiahdorChapter about Lord Jessiahdor grants +5 competence bonus to Persuasion and Use Magic Device checks.
Tale of Kenneth CowannanThe chapter about Kenneth Cowannan grants an ability to use Lightning Bolt 3 times (caster level 10, DC 18) this day.
TaffyEating a taffy provides you with +3 bonus to Will saving throws for a day.
Synaptic InfusionElement: air Type: substance infusion Level: 3 Burn: 2 Associated Blasts: electric, charged water, thunderstorm Saving Throw: Will negates Your blast sends strange electric…
Synaptic InfusionElement: air Type: substance infusion Level: 3 Burn: 2 Associated Blasts: electric, charged water, thunderstorm Saving Throw: Will negates Your blast sends strange electric…
SycamoreBanditsSleeping
SwiftFootRageBuff
Swift TacticianAt 3rd level, 9th level, and 18th level, a tactical leader gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the tactical…