Buffs

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Buffs ↓Description
ShamanLayDown
ShamanBarks
ShakesFrequency: 1/day; Save Fortitude Effect: 1d8 Dex damage Cure: 2 consecutive saves
ShakenA shaken character suffers a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
ShakenA shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened.
ShakenA shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened.
Shaken
ShakenThis creature is shaken. It takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
ShaitanThis creature is in shaitan form now.
ShadyDealer_WaitAWeekBuff
Shadow Evocation, Greater (Elemental Assessor)Deals 4d6 points of cold damage per round for 1d4 rounds. Each round, the target can attempt a Will save to disbelieve and take only 60% damage.
Shadow Evocation, Greater (Elemental Assessor)Deals 4d6 points of acid damage per round for 1d4 rounds. Each round, the target can attempt a Will save to disbelieve and take only 60% damage.
Shadow Evocation, Greater (Elemental Assessor)Deals 4d6 points of electricity damage per round for 1d4 rounds. Each round, the target can attempt a Will save to disbelieve and take only 60% damage.
Shadow Evocation, Greater (Elemental Assessor)Deals 4d6 points of fire damage per round for 1d4 rounds. Each round, the target can attempt a Will save to disbelieve and take only 60% damage.
Shadow Evocation, Greater (Caustic Eruption)This character is covered in acid and takes acid damage each round unless the acid is dispelled. Each round, this creature can make a Will save to disbelieve and take only 60%…
Set TrapsNok-Nok sets several traps that will protect the camp from monsters, which will spring if an enemy attacks.
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 saves
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d2 Constitution damage Cure: 1 save
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d4 Charisma damage Cure: 2 saves
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d2 Constitution damage Cure: 2 saves
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d4 Constitution damage Cure: 2 saves
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d4 Intelligence damage Cure: 2 saves
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d4 Wisdom damage Cure: 2 saves
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d4 Strength damage Cure: 2 saves
Serpent's PoisonInjury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1 Constitution damage Cure: 1 save
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Serpent's FangThis character now has serpent's fang.
Sensei Advice: Purity of BodyAt 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Sensei Advice: Improved EvasionThis ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage…
Sensei Advice: Fast MovementAt 3rd level, a monk gains a +10 enhancement bonus to his base speed, which increases by 10 feet every 3 levels thereafter. A monk in armor loses this extra speed.
Sensei Advice: EvasionA character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage…
Sensei Advice: Diamond SoulA monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 +…
Sensei Advice: Diamond BodyA monk gains immunity to poisons of all kinds.
SeeInvisibilitytBuff
Secret of SubduingThis secret subdues all hostile creatures within range. Humanoid creatures whose number of Hit Dice is less or equal to half your caster level (maximum 10) lose their will to…
Secret of SubduingThis secret subdues all hostile creatures within range. Humanoid creatures whose number of Hit Dice is less or equal to half your caster level (maximum 10) lose their will to…
Secret of SubduingThis secret subdues all hostile creatures within range. Humanoid creatures whose number of Hit Dice is less or equal to half your caster level (maximum 10) lose their will to…
Secret of Quelling DisastersThis secret allows you to avoid a disaster that would have otherwise occurred. Whenever you or any other friendly creature within the area of effect fails a saving throw during…
Secret of Increasing BenefitsThis secret allows you to steadily succeed at the tasks along your path. You and any other friendly creatures within the area of effect gain a +6 competence bonus on all ability…
Secret of AccomplishmentThis secret allows you to succeed in a task you would have otherwise failed. Whenever you or any other friendly creature within the area of effect fails a skill check during the…
Second Wind
Second Troll
Seasoned Wings and ThighsEating seasoned wings and thighs provides you with 1 temporary hit point per level for a day.