PATHFINDER: KINGMAKER

Buffs

351400 of 1,456Page 8 of 30
BuffsDescription
RichMan1_IllusionShapeEmpty
RichMan1_IllusionShape
Rice-n-Nut PuddingEating a rice-n-nut pudding provides you with +5 movement speed bonus for a day.
RevivalSlaverCooldownBuff
RevivalSlaverBuff
RevivalCooldownBuff
RevivalBuff
ResurrectionBuff
RestorationCastBuff
ResoluteWhenever the kinetic knight is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving thr
ResistSonicBuff
ResistFireBuff30
ResistFireBuff
ResistElectricityBuff30
ResistElectricityBuff
ResistColdBuff
Resistant Touch
ResistanceBuff
Resistance — SonicYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chose
Resistance — FireYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chose
Resistance — ElectricityYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chose
Resistance — ColdYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chose
Resistance — AcidYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chose
ResistAcidBuff
Resist Fire
Remove SicknessYou quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spe
Regeneration 5 (good)
Regeneration 5 (cold iron or fire)
Regeneration 5 (chaotic or magic)
Regeneration 5 (acid, fire)
Regeneration 3 (acid, fire)
Regeneration 10 (negative energy)
Regeneration 10 (cold iron)
Regeneration
Regeneration
Regeneration
ReflexiveDodgeEffectBuff
ReducePersonBuff
RedPanda_Buff
Red CapA redcap wears a tiny, shapeless woolen hat, dyed over and over with the blood of its victims. While wearing this cap, a redcap gains a +4 bonus on damage rolls and fast healing 3. These benefits are lost if the cap is removed or destroyed.
RecruitBuff
Reckless StanceThe barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. This is a stance rage
Reckless StanceThe barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. This is a stance rage
RecentlyDeadBuff
REAvoidanceCriticalFailureBuff
Reach Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Regular rods can be used with spells of 6th level or lower. Reach Spell: You can alter a spell with a range of
Reach MagicThe magus can cast three spell per day as if those spells were modified by the Reach Spell feat.
RayOfEnfeeblementBuff
RayBuff
RavenSwarmDamageEffectImmunity
Buffs — Page 8 — Kingmaker