Combat

Basics

The game uses a roll of 20-sided die for combat and many other skill checks. Combat happens in real time, but you can pause the game at any time to assess the situation and give orders to your companions. To pause or unpause the game, press . By holding down during pause you can set the time to go slowly to better control the course of the battle in a situation where every second counts. Click on an opponent in order to attack them. Combat happens in real time, but you can pause the game at any time to assess the situation and give orders to your companions. To pause or unpause the game, press . To attack an opponent, choose them with your cursor and press . Dice rolls: Most of the game's mechanics are based on the Pathfinder Roleplaying Game System, and use dice rolls to determine the results of actions. The most common die has 20 sides and is used for both checks and attacks. Initiative: When a battle starts, each combatant makes an initiative check. The higher their initiative, the earlier the character can act. Initiative scores can be viewed in the Combat Log. Combat is divided into rounds, with each round lasting 6 seconds. Initiative score is determined once for the entire combat and does not change between rounds. Attack Roll: An attack is a character's attempt to strike an opponent. The result of an attack roll depends on many factors: wielded weapons, the combatant's abilities, etc. An attack succeeds if the result of an attack roll equals or exceeds the target's Armor Class. If the d20 roll results in a 20, the attack automatically hits, regardless of the target's AC. Damage: The amount of damage dealt in the case of a successful attack depends on the weapon's stats and other factors, such as empowering spells. Attack roll results and damage numbers can be found in the Combat Log. Armor Class: The higher a character's Armor Class, the more difficult it is to successfully attack them. It combines a base defense of 10 with other factors, such as equipment stats, Dexterity bonus, passive abilities, etc. Attack of Opportunity: Some actions performed close to an armed opponent can provoke an additional attack upon your character without waiting for the opponent's turn. Such actions include, among other things, casting spells, attempts to move away from an opponent, and shooting ranged weapons.

Combat — Kingmaker