Combat Round

Combat

Each round represents 6 seconds in the game world; there are 10 rounds in a minute of combat. A round normally allows each character involved in a combat situation to act. Each character has starting combat cooldown based on their initiative check, up to 6 seconds. They start acting after the cooldown in rounds of 6 seconds. When the rules refer to a "full round", they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.

Combat Round — Kingmaker