Initiative
Combat
When a battle starts, each combatant makes an initiative check. The higher their initiative is, the earlier the character can act. Initiative scores can be viewed in the Combat Log. Combat is divided into rounds, with each round lasting 6 seconds. Initiative score is determined once for the entire combat and does not change between rounds. Initiative check is a Dexterity check. Each character applies their Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.
