Injury and Death

Combat Rules

Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn't hindered in any way until your hit points drop to 0 or lower. Loss of Hit Points The most common way that your character gets hurt is losing hit points by taking damage. What Hit Points Represent Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one. Effects of Hit Point Damage Damage doesn't slow you down until your current hit points reach 0 or lower. At 0 hit points, you're disabled. If your hit point total is negative, but not equal to or greater than your Constitution score, you are unconscious. When your negative hit point total is equal to your Constitution, you're dead. Disabled (0 Hit Points) When your current hit points total drops to exactly 0, you are disabled. You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying. Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points. Unconscious If your hit point total is negative, but not equal to or greater than your Constitution score, you immediately fall unconscious and can take no actions.

Injury and Death — Kingmaker