Codex
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| Codex ↓ | Description |
|---|---|
| Rest | In camp, all characters will restore some of their lost hit points, and those capable of casting spells will replenish them. To camp, you need a special resource — rations. When… |
| Repose Domain | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your… |
| Region Upgrade | You may now upgrade regions within your barony. Every region has 2 or 3 available upgrades, with unique bonuses and conditions for each. All of them are listed on the region… |
| Regeneration | A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their… |
| Redcap | Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like… |
| Ranger | For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of… |
| Range | A spell's range indicates how far from you it can reach, as defined in the range entry of the spell description. A spell's range is the maximum distance from you that the spell's… |
| Race | Race is an important part of what makes characters who they are. It both provides a starting point for character creation and sets the tone for a character as it progresses. Race… |
| Quickwood | These carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root… |
| Purple Worm | Purple worms are giant scavengers that inhabit the deepest regions of the world, consuming any organic material that they encounter. They are notorious for swallowing their prey… |
| Protection Domain | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus… |
| Projects | The Projects tab will allow you to upgrade various aspects of your barony. New projects will come your way during the game as you meet certain conditions or undertake various… |
| Problems and Opportunities | There are two types of events: problems and opportunities. If a problem event ends with a Failure, it decreases your stats. If it ends with a Success, it has no effect.… |
| Prestige classes | |
| Pony | Ponies are smaller breeds of horses better suited to halflings, gnomes, and dwarves, but they also make fond pets for humans as well. They stand 3 to 4 feet tall and weigh about… |
| Plumekith (Garuda-Blooded) | Their shimmering avian features make plumekith instantly recognizable. Though they can act rashly, plumekith never shirk their duty after making a commitment. Garuda-blooded… |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the… |
| Pitborn (Demon-Spawn) | Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply… |
| Pharasma | Pharasma is the stern observer of life and death, scrutinizing the tangled webs of fate and prophecy, mercilessly cold in the administration of her duties. Having seen infants… |
| Phantom Armor | Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of… |
| Persuasion | (Charisma) This skill represents character's talent to manipulate other people through negotiation, deceit, or intimidation. You apply your character's Persuasion skill to checks… |
| Perception | (Wisdom) This skill represents character's acuity of your senses allows you to notice fine details, see danger coming, and tell when people are lying or otherwise behaving… |
| Paladin | Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders,… |
| Owlbear | The origin of the owlbear is a subject of great debate among scholars of the monstrous creatures of the world. However, most concur that at some point in the distant past, a… |
| Nymph | Many have lost their lives in vain search of the beauty of the nymph, and many more to the madness and obsession their grace has upon minds and bodies unprepared for their… |
| Not an Action | Some activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing… |
| Normal Mode | When your character's current hit points drop to a negative amount equal to their Constitution score or lower, they get the Death Door Condition. If they already had the Death… |
| Norgorber | Norgorber is one of the Ascended, a mortal who triumphed in the Test of the Starstone and took the mantle of the god of killers and spies. Little is known of his life as a… |
| Nobility Domain | You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word: As a standard action, you can speak an inspiring word to a creature within… |
| Nixie | Nixies are guardians of ponds, rivers, lakes, and springs. They prefer dwelling in idyllic places, which they protect from the depredations of predators and careless humanoids.… |
| Nightmare | This eerie horse-like creature's skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks. Nightmares are flaming harbingers of death. They… |
| Nethys | Ancient Osirian legends speak of the god-king Nethys, a man whose monomaniacal pursuit of magic opened the fabric of reality to his probing vision, revealing to him the secrets… |
| Nereid | Nereids are capricious and often dangerous aquatic fey that appear as strikingly beautiful women, often seen bathing unclothed in the water. Many sailors have met their doom… |
| Necromancy | Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school. |
| Mystic Theurge | Mystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. They seek magic in all of its… |
| Musetouched (Azata-Blooded) | The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals. Azata-blooded aasimars have a +2 racial bonus to Dexterity and Charisma,… |
| Movement in Combat | Generally, you can move your speed in a round and still do something (take a move action and a standard action). If you do nothing but move (that is, if you use both of your… |
| Movement | Click on the location you want to walk to, and your character will start moving toward it. The location will be marked with a special symbol. If the location is inaccessible, the… |
| Move Action | A move action allows you to move up to your speed or perform an action that takes a similar amount of time. You can take a move action in place of a standard action. |
| Movanic Deva | Movanic devas serve as infantry in the celestial armies, though they spend most of their time patrolling the Positive, Negative, and Material Planes. On the Positive Plane, they… |
| Motherless (Qlippoth-Spawn) | No woman survives the birth of a babe whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even… |
| More about Advisors | Every barony stat gains a bonus from a specific ability of the appointed advisor. The exact size of the bonus is indicated in the upper right corner of the advisor's card. Only… |
| Moral Choices | Sometimes your character has to make difficult decisions, relying on their conscience (or lack thereof). Such decisions impact your character's alignment, gradually shifting your… |
| Monk | For the truly exemplary, martial skill transcends the battlefield — it is a lifestyle, a doctrine, a state of mind. These warrior-artists search out methods of battle beyond… |
| Monitor Lizard | Monitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350… |
| Mobility | (Dexterity; Armor Check Penalty) This skill represents character's talent for balance and coordination, including aerial maneuvers, gymnastics, and tumbling. You apply your… |
| Mite | Descended from even smaller fey, the mites are among the most pitiful and craven dwellers of the dark. Hideously ugly, even goblins have been known to mock mites for their homely… |
| Miscellaneous Actions | The following actions take a variable amount of time to accomplish or otherwise work differently than other actions. |
| Mephit | Mephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each… |
| Medusa | Medusas are human-like creatures with snakes instead of hair. At distances of 30 feet or more, a medusa can easily pass for a beautiful woman if she wears something to cover her… |
