"Tell me about the monsters."
- The whispering subsides for a moment, and then resumes with a different, intense intonation: "Yes. The key is
- "The monsters are your trial. I will mark their lairs. Seek them out and defeat them. After all of them fall,
- "You have vanquished many, but more yet must be defeated. The trial is not yet passed."
- "You have already met them. But more of them must be defeated, many more. The trial is not yet passed."
- "Farnirras."
- "The key is in your hands. Ages ago it was hidden in the dungeon, where two rivers flow into one lake. Ages la
- "The monsters and the key. The door will open to the strongest."
- "Your goal is near. The trial is coming to an end. Defeat your final enemies and the door will open to you."
- "Farnirras."
- "It is kept in the dungeon beneath the well. The city grows above it, the lake splashing its waves abreast. Yo
- "The monsters were the trial, and the trial has been passed. The door will open to you."
- Silence falls for some time, and then the monotonous whispering resumes: "The door will open to the strongest.
- "Farnirras is imprisoned, Farnirras is the one who created you. Maybe you can explain what all this means?"
- "Who created you?"
- "It seems you're trying to hide something from me. This is no simple key, but a much more valuable artifact."
- "Your 'key' is a lich's phylactery. What do you say to that?"
- "I have no more questions."
- "Tell me, door, what's locked behind you?"
- "Tell me about the key."
- "Tell me about the monsters."
"Tell me about the monsters." — Kingmaker