A Technical Issue

DC 29
Days
10

A small cult of Droskar in the Five Kings Mountains is offering to sell dwarven mining equipment to the barony. The deal is quite lucrative, for the dwarves never sell such machinery to outsiders. However, there's a hitch — the equipment they're selling is stolen.

DC by difficulty
01234
2727293127
EconomyDC +3
MarginEffect
4The cultists must have caught wind that the Treasurer sent h investigators to track them. In any case they've disappeared and haven't been heard from.
5Relations+2150 BPThe Treasurer hired investigators, who uncovered the location of the cultist's secret camp, and delivered this information to the leader of a prominent dwarven clan. The grateful leader's generosity knows no bounds!
4
2Community+5Economy+5-100 BPThe Treasurer was able to buy the mining equipment for a reasonable price.
3Community+5Economy+5Relations+4-50 BPThe Treasurer threatened to turn in the cultists to their dwarven brethren, and they surrendered the equipment for a mere pittance.
Relations
MarginEffect
4By the time the Grand Diplomat's letter reached the dwarves, the thieves had already vanished...
5Relations+2150 BPThe Grand Diplomat informed a visiting representative of an influential dwarven clan about the cultists. The thieves were caught, and the dwarven ambassador promised that his people will not soon forget the Grand Diplomat's help.
4
2Community+5Economy+5-100 BPThe Grand Diplomat introduced the cultists to potential customers from Brevoy. In thanks, they allowed buy a few of the machines at a discount.
3Community+5Economy+5Relations+4-50 BPThe Grand Diplomat helped the cultists forge a huge trade deal with Brevoy — in exchange for a few of the mining machines, of course.
Espionage
MarginEffect
4The Minister's spies made too much noise as they were tracking down the leader of the cultists. Both the thieves and the mining equipment vanished without a trace…
5Relations+2150 BPThe Minister's spies easily captured the cultist leader and handed him over to the dwarven authorities. They were rewarded with a dozen lockpicking sets, masterfully crafted from a secret dwarven alloy.
4
2Community+5Economy+5-100 BPThe Minister bought the equipment at a discount — after provided the cultists with a couple of design blueprints, stolen from the very same dwarves who they themselves had robbed.
3Community+5Economy+5Relations+4-50 BPThe cultists presented the equipment as a gift to the barony. In return, the Minister's best specialist led a "seminar" for them, where he shared a few skills with them which might prove useful in their next endeavor.
DC by difficulty
01234
2727293127
EconomyDC +3
MarginEffect
4The cultists must have caught wind that the Treasurer sent h investigators to track them. In any case they've disappeared and haven't been heard from.
5Relations+2150 BPThe Treasurer hired investigators, who uncovered the location of the cultist's secret camp, and delivered this information to the leader of a prominent dwarven clan. The grateful leader's generosity knows no bounds!
4
2Community+5Economy+5-100 BPThe Treasurer was able to buy the mining equipment for a reasonable price.
3Community+5Economy+5Relations+4-50 BPThe Treasurer threatened to turn in the cultists to their dwarven brethren, and they surrendered the equipment for a mere pittance.
Relations
MarginEffect
4By the time the Grand Diplomat's letter reached the dwarves, the thieves had already vanished...
5Relations+2150 BPThe Grand Diplomat informed a visiting representative of an influential dwarven clan about the cultists. The thieves were caught, and the dwarven ambassador promised that his people will not soon forget the Grand Diplomat's help.
4
2Community+5Economy+5-100 BPThe Grand Diplomat introduced the cultists to potential customers from Brevoy. In thanks, they allowed buy a few of the machines at a discount.
3Community+5Economy+5Relations+4-50 BPThe Grand Diplomat helped the cultists forge a huge trade deal with Brevoy — in exchange for a few of the mining machines, of course.
Espionage
MarginEffect
4The Minister's spies made too much noise as they were tracking down the leader of the cultists. Both the thieves and the mining equipment vanished without a trace…
5Relations+2150 BPThe Minister's spies easily captured the cultist leader and handed him over to the dwarven authorities. They were rewarded with a dozen lockpicking sets, masterfully crafted from a secret dwarven alloy.
4
2Community+5Economy+5-100 BPThe Minister bought the equipment at a discount — after provided the cultists with a couple of design blueprints, stolen from the very same dwarves who they themselves had robbed.
3Community+5Economy+5Relations+4-50 BPThe cultists presented the equipment as a gift to the barony. In return, the Minister's best specialist led a "seminar" for them, where he shared a few skills with them which might prove useful in their next endeavor.
A Technical Issue — Kingmaker