Bog Mischief
DC 21
- Days
- 7
Mysterious complaints are arising from the region where master Kimo Tavon has recently settled! Water rises in the wells and floods the surrounding homesteads, experienced hunters get lost in the woods, food and wine disappears from cellars, and maidens awaken with their hair woven into impossible knots! The people have asked the barony's advisors to step in…
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 19 | 19 | 21 | 23 | 19 |
Community
| Margin | Effect |
|---|---|
| 4 | Despite all efforts, the Regent's investigation is making no progress. |
| 2 | The Regent's people set up an ambush, and witnessed a satyr sneaking towards a clothesline with a bucket of paint! Unfortunately, the trickster managed to escape. But it is certainly the fey who are to blame for all the "misfortunes" that have beset the settlement. – Now it's just a matter of finding out where they are hiding… |
| 3 | The Regent's people searched the forest by night, and stumbled upon a glade teeming with feasting and frolicking nypmhs, nixies and satyrs! The source of the problem has been established. It's time to pay these miscreants a visit. |
Military
| Margin | Effect |
|---|---|
| 4 | The General's soldiers are running off their feet in search of the culprits, but they haven't found anything yet! |
| 2 | |
| 3 | One of the squads sent by the General lost its way in the forest, and stumbled upon a fey camp! The source of the problem has been established. – Now it's time to deal with the inhabitants of the camp. |
Economy
| Margin | Effect |
|---|---|
| 4 | The investigators hired by the Treasurer are not making any progress. |
| 2 | The investigators hired by the Treasurer thoroughly questioned all witnesses, and concluded that it is the fey who are behind the trouble in the settlement! Now they just need to find the fey's hiding place… |
| 3 | A breakthrough! The investigators that were hired have located a hidden camp in the forest. It belongs to the fey who have been causing trouble for the villagers! |
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 19 | 19 | 21 | 23 | 19 |
Community
| Margin | Effect |
|---|---|
| 4 | Despite all efforts, the Regent's investigation is making no progress. |
| 2 | The Regent's people set up an ambush, and witnessed a satyr sneaking towards a clothesline with a bucket of paint! Unfortunately, the trickster managed to escape. But it is certainly the fey who are to blame for all the "misfortunes" that have beset the settlement. – Now it's just a matter of finding out where they are hiding… |
| 3 | The Regent's people searched the forest by night, and stumbled upon a glade teeming with feasting and frolicking nypmhs, nixies and satyrs! The source of the problem has been established. It's time to pay these miscreants a visit. |
Military
| Margin | Effect |
|---|---|
| 4 | The General's soldiers are running off their feet in search of the culprits, but they haven't found anything yet! |
| 2 | |
| 3 | One of the squads sent by the General lost its way in the forest, and stumbled upon a fey camp! The source of the problem has been established. – Now it's time to deal with the inhabitants of the camp. |
Economy
| Margin | Effect |
|---|---|
| 4 | The investigators hired by the Treasurer are not making any progress. |
| 2 | The investigators hired by the Treasurer thoroughly questioned all witnesses, and concluded that it is the fey who are behind the trouble in the settlement! Now they just need to find the fey's hiding place… |
| 3 | A breakthrough! The investigators that were hired have located a hidden camp in the forest. It belongs to the fey who have been causing trouble for the villagers! |
