Gardeners of Faith
DC 25
- Days
- 21
Adepts of a bizarre cult insist that the forests are disappearing, and that Erastil demands a human sacrifice. Apparently, the trees will return to life if the soil is fertilized with blood. The cultists have armed themselves with bows and set out for the forest, murdering every passer-by for the glory of Erastil. The people are terrified, and now avoid woods and thickets.
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 23 | 23 | 25 | 27 | 23 |
Loyalty
| Margin | Effect |
|---|---|
| 0 | Community-8Divine-5Stability-5The Councilor's outraged speech denouncing the new cult inspired a wave of anger in the local peasants. Calling to Erastil, they rushed into the forest to face the fanatics – but were unprepared for the cultist's weaponry. Dozens were killed in the thickets. |
| 1 | Community-4Divine-3Stability-3The Councilor's outraged speech denouncing the new cult was welcomed by the inhabitants of the cities, so the fanatics turned to the poorly informed villagers, who welcomed the fanatics as brothers. They scattered among the local villages, where they recruit new followers from among the hardened inhabitants. Meanwhile, the murders continue. |
| 2 | Loyalty+2Divine+2The Councilor's outraged speech denouncing the baron's fanatical enemies stirred the community to action. The people overcame their fears, grabbed their pitchforks and axes, and hunted down the cultists in the dark of night. |
| 3 | Loyalty+4Divine+4Stability+4The Councilor united the baroy's communities in opposition to the cult. The fanatics were soon given up by their watchful neighbors and taken to prison. The people were united by the hunt, and feel like members of a truly unified nation. |
Military
| Margin | Effect |
|---|---|
| 0 | Community-3Loyalty-3Military-3Divine-3Stability-3The General's hunt for the cultists failed completely. The bloody priests hide like shadows in the thicket, and their arrows fly true to their targets. Encouraged by their successes against the forces of law, they've stepped up their attacks. |
| 1 | Military-3Stability-3The General's hunt for the cultists led to a bloodbath in the thicket. Some of the cultists were eliminated, but their companions only seem encouraged by their deaths. They continue to kill everyone who crosses their path. |
| 2 | Loyalty+3The General's army raided the forests and killed the most fanatic of the cultists. The others have gone into hiding, postponing their "service to Erastil" to a more opportune time. Order has been restored. |
| 3 | Loyalty+3Divine+5Stability+3The General's soldiers combed the woods thoroughly, crushing the cult's resistance with ease. The cultists who were captured were brought to Erastil's temple and made to beg for forgiveness on their knees. |
Economy
| Margin | Effect |
|---|---|
| 0 | Community-5Loyalty-3Economy-3Divine-5Stability-3The Treasurer attempted to bribe the fanatics, but word of these secret dealings spread to the common people. Erastil's priests have denounced the Crown's attempted conspiracy with the cultists. But the people are disturbed by these developments, and visit the temples less often. |
| 1 | Community-2Divine-3Stability-3The Treasurer tried to buy a solution, offering the fanatics a bribe to cease their activities. Their leader mocked the offer, and the murders continue. The people are afraid to go outside. |
| 2 | Economy+3Divine+3-60 BPThe Treasurer managed to reach an agreement with the cult leader, whose loyalty to Erastil was outmatched by his greed. He accepted a hefty payment, and is now leading his followers away from the barony. |
| 3 | Economy+5Divine+3Stability+5-60 BPThe Treasurer managed to quickly reach an agreement with the cult leader, who received a respectable bribe and told his gang that they had succeeded in saving the local forests. They left to spread Erastil's word. Conveniently, as a parting gift they devastated a few rogue camps that had been troubling the Treasurer's trade caravans. |
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 23 | 23 | 25 | 27 | 23 |
Loyalty
| Margin | Effect |
|---|---|
| 0 | Community-8Divine-5Stability-5The Councilor's outraged speech denouncing the new cult inspired a wave of anger in the local peasants. Calling to Erastil, they rushed into the forest to face the fanatics – but were unprepared for the cultist's weaponry. Dozens were killed in the thickets. |
| 1 | Community-4Divine-3Stability-3The Councilor's outraged speech denouncing the new cult was welcomed by the inhabitants of the cities, so the fanatics turned to the poorly informed villagers, who welcomed the fanatics as brothers. They scattered among the local villages, where they recruit new followers from among the hardened inhabitants. Meanwhile, the murders continue. |
| 2 | Loyalty+2Divine+2The Councilor's outraged speech denouncing the baron's fanatical enemies stirred the community to action. The people overcame their fears, grabbed their pitchforks and axes, and hunted down the cultists in the dark of night. |
| 3 | Loyalty+4Divine+4Stability+4The Councilor united the baroy's communities in opposition to the cult. The fanatics were soon given up by their watchful neighbors and taken to prison. The people were united by the hunt, and feel like members of a truly unified nation. |
Military
| Margin | Effect |
|---|---|
| 0 | Community-3Loyalty-3Military-3Divine-3Stability-3The General's hunt for the cultists failed completely. The bloody priests hide like shadows in the thicket, and their arrows fly true to their targets. Encouraged by their successes against the forces of law, they've stepped up their attacks. |
| 1 | Military-3Stability-3The General's hunt for the cultists led to a bloodbath in the thicket. Some of the cultists were eliminated, but their companions only seem encouraged by their deaths. They continue to kill everyone who crosses their path. |
| 2 | Loyalty+3The General's army raided the forests and killed the most fanatic of the cultists. The others have gone into hiding, postponing their "service to Erastil" to a more opportune time. Order has been restored. |
| 3 | Loyalty+3Divine+5Stability+3The General's soldiers combed the woods thoroughly, crushing the cult's resistance with ease. The cultists who were captured were brought to Erastil's temple and made to beg for forgiveness on their knees. |
Economy
| Margin | Effect |
|---|---|
| 0 | Community-5Loyalty-3Economy-3Divine-5Stability-3The Treasurer attempted to bribe the fanatics, but word of these secret dealings spread to the common people. Erastil's priests have denounced the Crown's attempted conspiracy with the cultists. But the people are disturbed by these developments, and visit the temples less often. |
| 1 | Community-2Divine-3Stability-3The Treasurer tried to buy a solution, offering the fanatics a bribe to cease their activities. Their leader mocked the offer, and the murders continue. The people are afraid to go outside. |
| 2 | Economy+3Divine+3-60 BPThe Treasurer managed to reach an agreement with the cult leader, whose loyalty to Erastil was outmatched by his greed. He accepted a hefty payment, and is now leading his followers away from the barony. |
| 3 | Economy+5Divine+3Stability+5-60 BPThe Treasurer managed to quickly reach an agreement with the cult leader, who received a respectable bribe and told his gang that they had succeeded in saving the local forests. They left to spread Erastil's word. Conveniently, as a parting gift they devastated a few rogue camps that had been troubling the Treasurer's trade caravans. |
