Justice of the Crowd
DC 21
- Days
- 14
A crowd of enraged peasants is trying to lynch a young aasimar girl. The people feel certain that she casts hexes and steals children, though there is no real proof of this.
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 19 | 19 | 21 | 23 | 19 |
Community
| Margin | Effect |
|---|---|
| 0 | Community-2Loyalty-2Arcane-2Stability-2The Regent failed in all attempts to calm the enraged crowd. The woeful victim was burned at the stake, and soon a few other local wizards were too! |
| 1 | Community-1Loyalty-1Arcane-2Stability-1The Regent did everything possible to talk sense to the peasants, but to no avail: the poor girl was burned at the stake, and her torturers were convinced that the government was a sanctuary for witchcraft. |
| 2 | Loyalty-2Relations+1Arcane+1The peasants listened to the Regent and let the girl go. However, no one ever found out who had actually stolen the children. |
| 3 | Relations+1Arcane+2The Regent not only talked the peasants out of the lynching, but sent representatives to the region to investigate the missing children. Many of them have been found alive. |
| 0 | Community-2Loyalty-2Arcane-2The Regent intervened too late: the peasants burnt the alleged "witch", and then formed a mob which chased and killed other local wizards! |
| 1 | Community-1Arcane-2The Regent failed to intervene in time, and the girl died at the hands of the mob. The arrests of those who took part caused a stir among the locals. |
| 2 | Loyalty-2Arcane+1Stability+1The Regent acted in time, arresting the girl, and promised the peasants a thorough investigation. This investigation has turned up nothing, and the people are disappointed. |
| 3 | Arcane+1Stability+1The Regent managed to arrest the girl in before she could be tried at the stake. The impartial investigation not only exonerated the "witch", but also found those truly responsible: saboteurs from Pitax. |
| 0 | Community-2Loyalty-2Arcane-2Stability-2The Regent unwisely chose inaction. It has become common in the region for "witches" and "wizards" to be burned at the stake. The relatives of the falsely accused took up arms, and a feud has begun in the area! |
| 1 | Community-4Loyalty+2Arcane-2The Regent waited for the girl to die, and then manufactured evidence against her, raising a wave of popular hatred against wizards. Many families left the region, saving themselves or their spell-casting relatives. |
| 2 | Loyalty+2Arcane-4Stability+2Waiting until the victim was burned at the stake, the Regent planted evidence against her, and introduced strict laws against independent wizardry. Peace was restored in the region. |
| 3 | Community+2Loyalty+2Economy+2Arcane-4Stability+2The careful manufacture and placement of a couple of pieces of fake evidence, and the locals happily supported stricter laws against "witches" and other wizards. Other users of magic, fearing worse, thought better of objecting and instead supported the Regent's actions. |
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 19 | 19 | 21 | 23 | 19 |
Community
| Margin | Effect |
|---|---|
| 0 | Community-2Loyalty-2Arcane-2Stability-2The Regent failed in all attempts to calm the enraged crowd. The woeful victim was burned at the stake, and soon a few other local wizards were too! |
| 1 | Community-1Loyalty-1Arcane-2Stability-1The Regent did everything possible to talk sense to the peasants, but to no avail: the poor girl was burned at the stake, and her torturers were convinced that the government was a sanctuary for witchcraft. |
| 2 | Loyalty-2Relations+1Arcane+1The peasants listened to the Regent and let the girl go. However, no one ever found out who had actually stolen the children. |
| 3 | Relations+1Arcane+2The Regent not only talked the peasants out of the lynching, but sent representatives to the region to investigate the missing children. Many of them have been found alive. |
| 0 | Community-2Loyalty-2Arcane-2The Regent intervened too late: the peasants burnt the alleged "witch", and then formed a mob which chased and killed other local wizards! |
| 1 | Community-1Arcane-2The Regent failed to intervene in time, and the girl died at the hands of the mob. The arrests of those who took part caused a stir among the locals. |
| 2 | Loyalty-2Arcane+1Stability+1The Regent acted in time, arresting the girl, and promised the peasants a thorough investigation. This investigation has turned up nothing, and the people are disappointed. |
| 3 | Arcane+1Stability+1The Regent managed to arrest the girl in before she could be tried at the stake. The impartial investigation not only exonerated the "witch", but also found those truly responsible: saboteurs from Pitax. |
| 0 | Community-2Loyalty-2Arcane-2Stability-2The Regent unwisely chose inaction. It has become common in the region for "witches" and "wizards" to be burned at the stake. The relatives of the falsely accused took up arms, and a feud has begun in the area! |
| 1 | Community-4Loyalty+2Arcane-2The Regent waited for the girl to die, and then manufactured evidence against her, raising a wave of popular hatred against wizards. Many families left the region, saving themselves or their spell-casting relatives. |
| 2 | Loyalty+2Arcane-4Stability+2Waiting until the victim was burned at the stake, the Regent planted evidence against her, and introduced strict laws against independent wizardry. Peace was restored in the region. |
| 3 | Community+2Loyalty+2Economy+2Arcane-4Stability+2The careful manufacture and placement of a couple of pieces of fake evidence, and the locals happily supported stricter laws against "witches" and other wizards. Other users of magic, fearing worse, thought better of objecting and instead supported the Regent's actions. |
