Ransom in Gold or Iron
DC 28
- Days
- 14
There are numerous barbarians in the barony's prisons – among them, participants in failed raids, and members of defeated gangs A group of Kellids have arrived in the region, friends and families of the prisoners, here to offer ransom in gold, iron, or other service.
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 26 | 26 | 28 | 30 | 26 |
Loyalty
| Margin | Effect |
|---|---|
| 4 | Loyalty-1Relations-1The Councilor suggested that the prisoners might be set free without ransom. The barbarians were offended, regarding this as an insult to their military honor. |
| 2 | Community+2Loyalty+3Economy+2The Councilor let the prisoners free without ransom. The Kellids appreciated the unusual generosity, and swore never to plunder these lands again. |
| 3 | Community+3Loyalty+3Economy+2Relations+1Divine+2The Councilor delivered the prisoners to their families without demanding payment. The Kellids were surprised by this generosity, and sought a meeting with the Councilor. As a result, a few of their families have decided to stay in . |
| 4 | Loyalty-1Stability-1The barbarians considered the Councilor's price too high. They promised they'd have the requested amount within the year, though it would be soaked in the blood of the local citizens. |
| 2 | The Councilor negotiated the Kellids into paying a substantial ransom, which was supplemented by a curious artifact to cover their shortfall in gold. |
| 3 | Economy+5To supplement the Kellids' shortfall in gold, the Councilor demanded the ransom be paid in furs and precious metals. Both the barbarians and the Councilor were very satisfied with the deal, and are already planning on future trades. |
| 4 | Loyalty-1Military-1Stability-1The barbarians saw the Councilor's conditions as nothing short of slavery, and swore to destroy the evil order. Raids along the borderland have already become more frequent. |
| 2 | Loyalty+4Military+4The Kellid warriors were obliged to serve the barony for a full year, and slay at least five enemies for every prisoner released. |
| 3 | Loyalty+4Military+6Stability+2The Kellid warriors were obliged to serve the barony for a full year, and bring in at least ten enemy heads for every prisoner released. |
DC by difficulty
| 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 26 | 26 | 28 | 30 | 26 |
Loyalty
| Margin | Effect |
|---|---|
| 4 | Loyalty-1Relations-1The Councilor suggested that the prisoners might be set free without ransom. The barbarians were offended, regarding this as an insult to their military honor. |
| 2 | Community+2Loyalty+3Economy+2The Councilor let the prisoners free without ransom. The Kellids appreciated the unusual generosity, and swore never to plunder these lands again. |
| 3 | Community+3Loyalty+3Economy+2Relations+1Divine+2The Councilor delivered the prisoners to their families without demanding payment. The Kellids were surprised by this generosity, and sought a meeting with the Councilor. As a result, a few of their families have decided to stay in . |
| 4 | Loyalty-1Stability-1The barbarians considered the Councilor's price too high. They promised they'd have the requested amount within the year, though it would be soaked in the blood of the local citizens. |
| 2 | The Councilor negotiated the Kellids into paying a substantial ransom, which was supplemented by a curious artifact to cover their shortfall in gold. |
| 3 | Economy+5To supplement the Kellids' shortfall in gold, the Councilor demanded the ransom be paid in furs and precious metals. Both the barbarians and the Councilor were very satisfied with the deal, and are already planning on future trades. |
| 4 | Loyalty-1Military-1Stability-1The barbarians saw the Councilor's conditions as nothing short of slavery, and swore to destroy the evil order. Raids along the borderland have already become more frequent. |
| 2 | Loyalty+4Military+4The Kellid warriors were obliged to serve the barony for a full year, and slay at least five enemies for every prisoner released. |
| 3 | Loyalty+4Military+6Stability+2The Kellid warriors were obliged to serve the barony for a full year, and bring in at least ten enemy heads for every prisoner released. |
