Specialist School — Transmutation
- Specialist School
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- Opposition School — Transmutation
- Hellknight of the Rack
- Hellknight of the Rack
- Wizard
- Opposition School — Transmutation
- Specialist School — Transmutation
- Opposition School
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- Ultimate Physical Enhancement
- Opposition School — Necromancy
- Opposition School — Abjuration
- Opposition School — Conjuration
- Opposition School — Divination
- Opposition School — Enchantment
- Opposition School — Evocation
- Opposition School — Illusion
Transmuters use magic to change the world around them. Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. At 20th level, this bonus applies to two physical ability scores of your choice. Telekinetic Fist: As a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Change Shape: At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.
