Specialist School — Transmutation
- Wizard
Opposition School — Transmutation
Specialist School — Transmutation- Opposition School
Ultimate Physical Enhancement
Opposition School — Necromancy
Opposition School — Abjuration
Opposition School — Conjuration
Opposition School — Divination
Opposition School — Enchantment
Opposition School — Evocation
Opposition School — Illusion
Transmuters use magic to change the world around them. Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. At 20th level, this bonus applies to two physical ability scores of your choice. Telekinetic Fist: As a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Change Shape: At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.
