Guiding Beacon

Troll Trouble

The wizard turned out to be highly educated, but not nice at all: he kept a living troll in his laboratory, and performed unspeakable, horrible and inhumane experiments on the poor creature. But you know what people say: evil deeds and curses are like chickens; they always come home to roost. Although trolls are definitely nothing like chickens. – They came here to beat the heck out of the wizard! He'd have been wiser to experiment on chickens… Luckily, the wizard told us where we can find the troll lair: they've stolen some valuable of his, and he's been able to locate it by magical means. So here's the lesson: don't steal from wizards. – And don't upset trolls!

Objectives

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  1. Find the wizard's whip

    The item those trolls stole from the wizard turned out to be a silver knitting hook… Ha ha, I wish! Actually, it's a whip with a bone handle. That is so like him.

  2. Decide what to do with the whip

    We've found the whip. It looks creepy – and very expensive. So what should we do now? Duty dictates we return it to its rightful owner… But my heart whispers: that maniac can surely get by without it!

  3. Decide what to do with the whip

    We've found the whip of the deceased wizard. It looks creepy – and extremely expensive. So, what shall we do with this so-called treasure?

Guiding Beacon — Kingmaker