Hand of the Technic League

Companion Quests

The Stolen Lands are full of danger — and not just the usual ones, like bandits and monsters. Our neighboring countries are happy to make trouble for us, too! This time, we've got some guests in from Numeria — a group of Technic League mages. This sinister, powerful organization dabbles in various shady businesses, not the least of which is the slave trade! But why did they come here?

Objectives

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  1. Follow Kalannah's trail and save our companion

    We were attacked by a group from the Technic League, led by a woman named Kalannah. We fought like lions, but we were outmatched. The scoundrels left us to lick our wounds, but only after taking one of our companions as a slave! This, of course, will not be tolerated. We'll find their camp, free our companion, and kick their tails all the way back to Numeria!

  2. Follow Kalannah's trail

    A group from the Technic League, led by a woman named Kalannah, attacked us and tried to take us as slaves! We fought them off, of course, but Kalannah managed to escape. We can't let such dangerous people wander freely out there — we'll find their camp and kick their tails all the way back to Numeria!

  3. Defeat Kalannah

    The Technic League's camp is just ahead. These look to be some dangerous scoundrels — just look at those frowny bandit mugs! Fortunately, they don't seem to be expecting visitors. We'll deal with these despicable slavers and their leader!

Hand of the Technic League — Kingmaker