Pariah

Companion Quests

We each had our own reasons to go to the Stolen Lands. Some to find a new future, others to flee from the past... Amiri doesn't like to speak of how she once lived, and what she did before she came here. She was forced to leave her tribe because its thick-headed and stubborn patriarchs were unwilling to let women become fighters. After she left them, she definitely proved her right to wield a sword – but leaving her family behind seems to have scarred her deeply...

Objectives

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  1. Meet Amiri at the tavern

    Amiri wishes to speak with the baron about something personal. She said it's about her former tribe – the one she left... or the one she was banished from... In any case, this conversation must be quite important to her. She's waiting in the tavern. We should hurry to catch up with her while she's still sober enough to speak clearly!

  2. Visit the campsite of the Six Bears tribe with Amiri

    Kellid barbarians usually roam the snowy mountains of the Realm of the Mammoth Lords, and rarely venture beyond those lands. So what made Amiri's former tribe cross all of Numeria? What do they seek in the Stolen Lands? We should find out!

  3. Destroy the evil spirit that haunts the Six Bears tribe

    It's no wonder Amiri doesn't like to speak of her past. The story of her parting with her tribe proved far more grim than usual family spats over misplaced socks or missing pies! Because of her, an evil spirit haunts her tribe – driving the Six Bears to flee their homeland! Well, we are not afraid of ghosts! We'll help Amiri deal with this spirit – and perhaps in the end make peace with her former tribesmen.

  4. Tell the tribe of your victory over the evil spirit

    The villain dissolved into thin air, as if he never existed! We should inform the Six Bears as quickly as we can. Their last encounter with Amiri ended… not on the best of terms.

  5. Request canceled

    We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad.

Pariah — Kingmaker