The Path of the Dreams

War of the River Kings

I and the Storyteller, a blind but very perceptive old fellow, have prepared a ritual which can help us penetrate the dreams of the villainous nymph Nyrissa. It's time we learned her secrets, and her insidious plans!

Objectives

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  1. Help the Storyteller prepare the ritual

    To make this happen, the Storyteller and I must collect things and memories related to Nyrissa — as many as possible. The King will need to allocate the kingdom resources for the project to assist the Storyteller.

  2. Addendum_WorkStarted

    Preparations for the ritual have begun! The King has to wait until everything is ready, and then talk to the Storyteller.

  3. Enter the dream world

    It's time we paid a visit to the Storyteller, and go on a trip where we've never ventured before!

  4. Explore Nyrissa's dreams

    We must travel through the dreams of the powerful nymph. There we will find the answers to many of our questions.

  5. Addendum_DreamOfPast

    We visited the dream of Nyrissa's past. It seems that in those days she was… well, apparently not so evil!

  6. Addendum_DreamOfFall

    We saw how Nyrissa was defeated by a beast and brought to justice! Then she was cursed, and obliged to destroy countless kingdoms.

  7. Addendum_DreamOfLove

    Now we know that the curse deprived Nyrissa of a part of her soul. That part was turned into an artifact called Briar.

  8. Addendum_DreamOfLoyalty

    Apparently, Nyrissa prefers to act through an intermediary. Tristian, the Stag Lord, Armag and King Irovetti — all of them were her tools.

  9. Addendum_DreamOfForgiveness

    Nyrissa plotted to fill the cup with the grains of destroyed kingdoms. Willingly or not, we've even helped her!

  10. Return home

    Our incredible journey is over! We've received lots of impressions and ideas, and now it's time we head back to the real world!

The Path of the Dreams — Kingmaker