The Sound of a Thousand Screams
Sound of a Thousand Screams
- Addendum_FateRegongar
- Addendum_FateDLC1Twins
- Addendum_FateTristian
- Return home
- Addendum_FateAmiri
- Addendum_KillWrigglingMan
- Confront Nyrissa!
- Discover the companions' fate
- Addendum_FateLinzi
- Addendum_ThirdKey
- Addendum_FateEkun
- Addendum_FateJaethal
- Addendum_FateNokNok
- Addendum_FateOctavia
- Addendum_FateHarrim
- Defeat Nyrissa
- Get to the shrine
- Addendum_KillTheWitch
- Addendum_ThreeKeys
- Addendum_FateValerie
- Addendum_FateJubilost
- Defeat Nyrissa
- Addendum_FateJaethal
- Addendum_FateOctavia
- Addendum_FateRegongar
- Addendum_FateValerie
- Addendum_FateHarrim
- Addendum_FateJubilost
- Addendum_FateEkun
- Addendum_FateNokNok
- Confront Nyrissa!
- Return home
- Discover the companions' fate
- Addendum_FateDLC1Twins
- Get to the shrine
- Addendum_ThreeKeys
- Addendum_ThirdKey
- Addendum_KillWrigglingMan
- Addendum_KillTheWitch
- Addendum_FateLinzi
- Addendum_FateAmiri
- Addendum_FateTristian
The House at the Edge of Time — Nyrissa's citadel — lies open before the King. It hides a thousand dangers — and the chance to vanquish our arch-enemy once and for all. To arms!
Objectives
0/21 · Saved on this deviceDefeat Nyrissa
Ever since we appeared in the Stolen Lands, the mighty fey queen has plotted to control our fate. It's time to stop her — once and for all!
Discover the companions' fate
All the King's companions are in Nyrissa's hands! What happened to them?
Get to the shrine
Somewhere in the house there's a Shrine — a special place where Nyrissa keeps the Apology — a cup filled with dust of the kingdoms she's ruined. If we get to the Shrine, Nyrissa will have to appear and answer for everything, whether she wants to or not!
Addendum_ThreeKeys
Now we know that the Shrine opens with three keys. The Knurly Witch has one, the Wriggling Man has the second, and the third is hidden somewhere in the house.
Addendum_ThirdKey
As fearless Linzi managed to find out, the third key is stored in a secret room, which one must pass through a sorcerous mist to get to. Somewhere in the dungeon lies the way in.
Addendum_KillWrigglingMan
The Knurly Witch is ready to exchange her key for the life of the Wriggling Man. We can agree to her terms or try to take the key by force.
Addendum_KillTheWitch
The Wriggling Man is ready to exchange his key for the life of the Knurly Witch. We can agree to his terms or try to take the key by force.
Addendum_FateLinzi
We need to find out what happened to Linzi!
Addendum_FateAmiri
Fearless Amiri, what happened to you in captivity?
Addendum_FateTristian
Tristian is in grave danger — Nyrissa has hardly forgiven his betrayal!
Addendum_FateJaethal
Jaethal, how's life? Or rather, unlife?
Addendum_FateOctavia
Octavia, where are you?
Addendum_FateRegongar
Will we find Regongar?
Addendum_FateValerie
We'd like to hope Valerie is all right!
Addendum_FateHarrim
Harrim is probably loving all this trouble — but that's no reason not to save him!
Addendum_FateJubilost
Jubilost so badly wanted to get to the First World. But what awaited him here?
Addendum_FateEkun
Ekun, hold on! We're coming!
Addendum_FateNokNok
What could happen to Nok-Nok? Or rather, what couldn't have happened to him!
Confront Nyrissa!
We've reached our goal. It's time to meet our arch-enemy and settle this feud once and for all!
Return home
The confrontation with Nyrissa is over, but that's not the end of our adventures! Or troubles, depending on how you look at it. The Eldest named the Lantern King still threatens the kingdom. We must hurry home before he makes trouble there!
Addendum_FateDLC1Twins
We need to find out what happened to Kanerah and Kalikke!
