Whispers of the Past

Varnhold's Lot

The land around Varnhold is filled with secrets, and some of them are scarier than others. It hasn't been that long since the first encounter with the dead cyclopes, but their hordes are already attacking the peaceful villages. What brought this terror upon Varnhold, and how can it be stopped?

Objectives

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  1. Help the dwellers of Old Stump

    Two troubles have fallen upon the village called Old Stump. It's under attack by monstrous beasts – dead cyclopes rising from their graves. In addition, according to a villager named Cvetislava, some of the settlers have begun to worship monsters! Baron Varn and his companions must hold back the tide of disaster, or the village may not survive!

  2. Overcome the cultists

    The villagers turned out to be cultists of the ominous archdaemon Charon, jeopardizing the peace of Varnhold. There is no other way – they must be dealt with!

  3. Get rid of the apostates

    Charon aside, the chief of Old Stump and his congregation may be useful. But the liars who tried to trick Baron Varn into siding with them – they don't deserve his mercy!

  4. Burn out the abomination

    It seems that everyone in this mendacious village is touched by evil. No matter how bloody the decision may seem, no one is to be left alive.

  5. Reach the entrance to the ancient tomb

    Baron Varn's goal is in sight. – An ancient dungeon, where an emperor of the ancient cyclopes still rests, according to the dwellers of Old Stump. However, the centaurs of the Nomen tribe will hardly be happy to see outsiders approaching!

  6. Gain strength before the final dash

    The way into the ancient dungeon is about to open. And while the ancient magic does its work, the party must rest and restore their strength.

  7. Set off into the black depths

    The ritual to open the door has done its work, and the time has come!

Whispers of the Past — Kingmaker