PATHFINDER: KINGMAKER
Settlement buildings
101–134 of 134Page 3 of 3
| Settlement buildings ↓ | BP | Level | Description |
|---|---|---|---|
| Everflowing Spring | 60 | 2 | A fountain built of several enchanted decanters which provides an inexhaustible supply of fresh water. +1 to Loyalty when adjacent to a Park; +1 Divine when adjacent to a Temple. |
| Embassy Row | 400 | 2 | A place where foreign diplomats, merchants and other guests live and do business. For each adjacent building that already provides an Economy, Espionage, and/or Culture bonus, Embassy Row increases that bonus by +3. Also provides a +3 bonus |
| Dwarven Bastion | 50 | 1 | Indestructible walls and towers built by dwarves — the best architects on Golarion. Counts as Reinforced Walls. |
| Dragn's Armor Workshop | 45 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Dragn's Armor Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Dragn's Armor Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Dance Hall | 30 | 0 | An establishment for dancing and drinking, where members of different social classes can intermingle discreetly, sometimes wearing masks or other disguises. Restricted to baronies with a Chaotic alignment. |
| Crusaders' Castle | 450 | 2 | A stronghold of the Mendevian Crusaders, where they recruit and train new soldiers, and prepare them to face the demons of the Worldwound. +1 sacred bonus to attack and damage against undead and outsiders in the claimed regions. Counts as a |
| Courthouse | 150 | 1 | A building where cases are heard and disputes resolved according to the rule of law by mostly-impartial judges. +4 bonus to resolving problems with the Warden in this region. Restricted to baronies with a Lawful alignment. Affects: Library. |
| City Hall | 30 | 2 | A place where the mayor and the townsfolk's representatives debate how best to govern the settlement. Inherits affected buildings from: Longhouse, Town Hall. Affects: Bank, Inn, Palace. |
| Citadel | 40 | 2 | A stronghold where seasoned veterans live and train. Also serves as a recruiting ground. +2 to Stability when adjacent to a Longhouse. Inherits affected buildings from: Barracks, Garrison. Affects: Castle, Palace. |
| Cistern | 60 | 1 | A source of fresh water, very useful in the case of fire or siege. +1 to Loyalty when adjacent to a Park. |
| Cathedral | 325 | 2 | The focal point of a city's religion and its spiritual leadership. Increases Divine by +2 for each other building in the settlement that increases Divine. +5 to Community when adjacent to a Palace or Castle. Affects: Mint, Palace. |
| Castle | 250 | 2 | The home of the city's leader and the heart of its defenses. +2 to Military if located in a settlement with a Foundry. +2 to Military if there is a Citadel, and +2 to Military if there is a Reinforced Wall. Affects: Cathedral, Mint, Palace. |
| Bulletin Board | 20 | 0 | A board where orders, edicts, petitions, announcements and sarcastic pamphlets are posted. +2 bonus to resolving problems in this region. Restricted to baronies with a Lawful alignment. |
| Brothel | 100 | 1 | A place to purchase companionship of a sort. All checks for events addressed by the Grand Diplomat or the Minister are made with a random modifier ranging from -2 to +3 (1d6-3). Restricted to baronies with a Chaotic alignment. |
| Brewery | 35 | 0 | A building for brewing beer, ale, and other fine beverages. +1 to Loyalty when located in a settlement with a Windmill, and +1 to Stability when located in a settlement with a Tavern. Affects: Windmill. |
| Bokken's Alchemical Workshop | 45 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Bokken's Alchemical Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Bokken's Alchemical Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Black Market | 125 | 2 | A number of shops offering illegal and often dangerous wares. Decreases Economy by 1 every 30 days, but provides 25 BP if you supported the bandits more times than the common folk during the events that increased Community rank. Additionall |
| Barracks | 30 | 0 | A building to house city guards, militia, and military forces. +1 to Stability when adjacent to a Longhouse. Affects: Jail, Reinforced Wall, School, Stone Wall, Tavern, Watchtower. |
| Bard College | 300 | 2 | A center for learning in literature, music, lore, the visual and performing arts. Grants an additional bonus to Culture equal to the Culture's current rank. |
| Barbarian Arena | 500 | 2 | A large public structure for competitions, demonstrations and team sports – or bloodsports. +3 to Military and Culture when located in a settlement with Kobold, Troll or Goblin Quarters. |
| Bank | 75 | 2 | A financial enterprise that provides a safe place for keeping money. +1 to Economy and Stability when adjacent to a City Hall, and +1 to Stability when adjacent to a Garrison. Affects: Justiciars' Garrison. |
| Aviary | 45 | 1 | Allows governing the barony from adjacent regions, even if those regions are not a part of the barony. In addition, lowers the time required to resolve events by 1 day in this and adjacent regions. |
| Assassins' Guild | 85 | 1 | Assasins' training base and headquarters. Decreases Community and Stability by 1 each time the Warden resolves an event in this region. Decreases Community by 1 every 30 days, but provides 25 BP if you paid more heed to the needs of bandits |
| Artisan Workshop | 45 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Artisan Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Artisan Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Andoran Bank | 60 | 1 | Offices for the representatives of the Andoran bank "Honor&Legacy". Common folk can take loans here without fear of predatory lending practices. +1 to Loyalty, Economy and Stability when adjacent to a Town Hall. Counts as a Bank. |
| Alchemist Laboratory | 30 | 1 | The laboratory and home of a creator of potions, poisons, and alchemical items. +1 to Arcane when adjacent to a Shrine. |
| Academy of Magic | 300 | 2 | An institution for training students in magic, spellcasting, and the crafting of enchanted items. +2 to Arcane for each Mage's Tower in your barony. |
| Academy | 200 | 2 | An institution of higher learning that can focus on any area of knowledge, including magic. +3 to Loyalty, if the barony's alignment is Good; +3 to Economy if the barony's alignment is Neutral; +3 to Espionage if the barony's alignment is E |
