PATHFINDER: KINGMAKER

Settlement buildings

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Settlement buildingsBPLevelDescription
Everflowing Spring602A fountain built of several enchanted decanters which provides an inexhaustible supply of fresh water. +1 to Loyalty when adjacent to a Park; +1 Divine when adjacent to a Temple.
Embassy Row4002A place where foreign diplomats, merchants and other guests live and do business. For each adjacent building that already provides an Economy, Espionage, and/or Culture bonus, Embassy Row increases that bonus by +3. Also provides a +3 bonus
Dwarven Bastion501Indestructible walls and towers built by dwarves — the best architects on Golarion. Counts as Reinforced Walls.
Dragn's Armor Workshop451The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Dragn's Armor Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Dragn's Armor Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Dance Hall300An establishment for dancing and drinking, where members of different social classes can intermingle discreetly, sometimes wearing masks or other disguises. Restricted to baronies with a Chaotic alignment.
Crusaders' Castle4502A stronghold of the Mendevian Crusaders, where they recruit and train new soldiers, and prepare them to face the demons of the Worldwound. +1 sacred bonus to attack and damage against undead and outsiders in the claimed regions. Counts as a
Courthouse1501A building where cases are heard and disputes resolved according to the rule of law by mostly-impartial judges. +4 bonus to resolving problems with the Warden in this region. Restricted to baronies with a Lawful alignment. Affects: Library.
City Hall302A place where the mayor and the townsfolk's representatives debate how best to govern the settlement. Inherits affected buildings from: Longhouse, Town Hall. Affects: Bank, Inn, Palace.
Citadel402A stronghold where seasoned veterans live and train. Also serves as a recruiting ground. +2 to Stability when adjacent to a Longhouse. Inherits affected buildings from: Barracks, Garrison. Affects: Castle, Palace.
Cistern601A source of fresh water, very useful in the case of fire or siege. +1 to Loyalty when adjacent to a Park.
Cathedral3252The focal point of a city's religion and its spiritual leadership. Increases Divine by +2 for each other building in the settlement that increases Divine. +5 to Community when adjacent to a Palace or Castle. Affects: Mint, Palace.
Castle2502The home of the city's leader and the heart of its defenses. +2 to Military if located in a settlement with a Foundry. +2 to Military if there is a Citadel, and +2 to Military if there is a Reinforced Wall. Affects: Cathedral, Mint, Palace.
Bulletin Board200A board where orders, edicts, petitions, announcements and sarcastic pamphlets are posted. +2 bonus to resolving problems in this region. Restricted to baronies with a Lawful alignment.
Brothel1001A place to purchase companionship of a sort. All checks for events addressed by the Grand Diplomat or the Minister are made with a random modifier ranging from -2 to +3 (1d6-3). Restricted to baronies with a Chaotic alignment.
Brewery350A building for brewing beer, ale, and other fine beverages. +1 to Loyalty when located in a settlement with a Windmill, and +1 to Stability when located in a settlement with a Tavern. Affects: Windmill.
Bokken's Alchemical Workshop451The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Bokken's Alchemical Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Bokken's Alchemical Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Black Market1252A number of shops offering illegal and often dangerous wares. Decreases Economy by 1 every 30 days, but provides 25 BP if you supported the bandits more times than the common folk during the events that increased Community rank. Additionall
Barracks300A building to house city guards, militia, and military forces. +1 to Stability when adjacent to a Longhouse. Affects: Jail, Reinforced Wall, School, Stone Wall, Tavern, Watchtower.
Bard College3002A center for learning in literature, music, lore, the visual and performing arts. Grants an additional bonus to Culture equal to the Culture's current rank.
Barbarian Arena5002A large public structure for competitions, demonstrations and team sports – or bloodsports. +3 to Military and Culture when located in a settlement with Kobold, Troll or Goblin Quarters.
Bank752A financial enterprise that provides a safe place for keeping money. +1 to Economy and Stability when adjacent to a City Hall, and +1 to Stability when adjacent to a Garrison. Affects: Justiciars' Garrison.
Aviary451Allows governing the barony from adjacent regions, even if those regions are not a part of the barony. In addition, lowers the time required to resolve events by 1 day in this and adjacent regions.
Assassins' Guild851Assasins' training base and headquarters. Decreases Community and Stability by 1 each time the Warden resolves an event in this region. Decreases Community by 1 every 30 days, but provides 25 BP if you paid more heed to the needs of bandits
Artisan Workshop451The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Artisan Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Artisan Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Andoran Bank601Offices for the representatives of the Andoran bank "Honor&Legacy". Common folk can take loans here without fear of predatory lending practices. +1 to Loyalty, Economy and Stability when adjacent to a Town Hall. Counts as a Bank.
Alchemist Laboratory301The laboratory and home of a creator of potions, poisons, and alchemical items. +1 to Arcane when adjacent to a Shrine.
Academy of Magic3002An institution for training students in magic, spellcasting, and the crafting of enchanted items. +2 to Arcane for each Mage's Tower in your barony.
Academy2002An institution of higher learning that can focus on any area of knowledge, including magic. +3 to Loyalty, if the barony's alignment is Good; +3 to Economy if the barony's alignment is Neutral; +3 to Espionage if the barony's alignment is E
Settlement buildings — Page 3 — Kingmaker