Holy
- Holy
- Holy
- Redeemer
- Hunter's Blessing
- Holy Longbow +1
- Holy Heavy Flail +3
- Holy Falcata +1
- Holy Dwarven Urgrosh +3
- Preacher's Warhammer
- Holy Disruption Heavy Mace +3
- Holy Two-bladed Sword +3
- Revelry
- Holy Gnome Hooked Hammer +3
- Holy Two-Bladed Sword +3
- Blade of the Merciful
- Sword of Eternal Servitude
- Incorruptible Petal
- Holy Gnome Hooked Hammer +3
- Watchman
- Light of Valor
- Holy Javelin +3
- Solid Strategy
- Holy Light Mace +1
- Holy Bastard Sword +2
- Holy Orc Double Axe +3
- Holy Greatsword +2
- Holy Rapier +2
- Cold Iron Holy Bastard Sword +1
- Holy Dwarven Urgrosh +3
- Holy Orc Double Axe +3
- Holy Starknife +3
- Holy Chaotic Outsider Bane Bardiche +3
- Holy Nunchaku +3
- Holy Flail +3
- Holy Longsword +2
- Neverending Journey
- Utopia
- Frost Holy Two-bladed Sword +2
- Martyr's Blade
- Frost Holy Two-bladed Sword +2
- Divine Intervention
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment.
