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Gear's Rule

Cost
80000 gp
Weight
2 lb
CR
20

The nanites inside the item provide the wearer with multiple abilities Fermela: Owner gets +1 bonus to all attack rolls with bombs. This bonus increases to +2 at level 12. Hope: Owner gains a +2 bonus to saving throws against mind-affecting, death, paralysis, disease, stun, and poison effects and resists Fatigue for 8 hours past the usual limit. At level 20 the owner becomes immune to Fatigue and Exhaustion. Catalyst: Owner's bombs deal additional dice of damage as if they were an alchemist 2 levels higher; the owners save DCs are increased by 1. Focusing Surge: Once per day as a free action, the owner can activate the nanites inside the item for 5 rounds, gaining fast healing (5), as well as immunity to poison, death effects, paralysis, stun, disease, and the effects of Targeted Bomb Admixture extract. At level 16 the duration of Focusing Surge increases to 10 rounds.

Bracers of Armor +1

Cost
1000 gp
Weight
1 lb
CR
3

These bracers grant their wearer an armor bonus of +1, just as though they were wearing armor. Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from Mage Armor spell.

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