Dragon Disciple
创建角色
As some of the most ancient, powerful, and capricious creatures in existence, dragons occasionally enter into trysts with unsuspecting mortals or sire offspring with exceptional individuals. Likewise, the great power wielded by these creatures has long intrigued wizards and alchemists who have sought various magical methods to infuse their bodies with draconic power. As a result, the blood of dragons runs through the veins of many races. For some, this heritage manifests as a sorcerous bloodline and a predilection for magic; for others, however, the power of their draconic ancestors becomes an obsession. Spellcasters who embrace their draconic heritage and learn to channel their abilities can become dragon disciples, fearsome warriors who possess not only the repertoire of an accomplished sorcerer but also the ability to unleash the furious power of dragons upon their foes. As dragon disciples discover the power of their forebears, they can learn to breathe fire, take flight on leathery wings, and — at the pinnacle of their abilities — assume the form of a dragon. Although they are rare, dragon disciples can be found in any land where dragons interact with mortals. Class Details Alignment: Dragon disciples can be of any alignment, although they tend to be more chaotic than lawful. Those dragon disciples that assume the traits of chromatic dragons, such as bestial white and fearsome red dragons, have a proclivity for evil. Conversely, those that take after the metallic dragons, such as stoic brass and chivalric gold dragons, are often of good alignments. Hit Die: d12. Requirements To qualify to become a dragon disciple, a character must fulfill all the following criteria: Race: Any non-dragon. Skills: Knowledge (arcana) 5 ranks. Spellcasting: Ability to cast 1st level arcane spells without preparation. If the character has sorcerer levels, he must have the draconic bloodline. If the character gains levels of sorcerer after taking this class, he must take the draconic bloodline. Class Skills The dragon disciple's class skills are Mobility, Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Persuasion and Perception. Base Features Blood of Dragons A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level. Natural Armor Increase (+1) As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains a +1 increase to the character's existing natural armor (if any). These armor bonuses stack. Ability Boost — Strength (+2) As a dragon disciple gains levels in this prestige class, a dragon disciple takes on more and more of his progenitor's physical aspect. At 2nd and 4th levels, a dragon disciple gains a +2 increase to the character's Strength score. These bonuses stack. Dragon Bite At 2nd level dragon disciple gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline. Spells per Day At 2nd level, and at every level thereafter, with an exception for 5th and 9th levels, a Dragon Disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known, and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming an Dragon Disciple, he must decide to which class he adds the new level for purposes of determining spells per day. Blindsense At 5th level, the dragon disciple gains blindsense with a range of 25 feet. Using non-visual senses the dragon disciple notices things he cannot see. He usually does not need to make Perception checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature. Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 50 feet. Breath Weapon At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the dragon disciple. Ability Boost — Constitution (+2) Upon reaching 6th level, a dragon disciple gains a +2 increase to the character's Constitution score. Dragon Form At 7th level, a dragon disciple can assume the form of a dragon. This ability works like dragonkind I spell. At 10th level, this ability functions as dragonkind II spell, and the dragon disciple can use this ability twice per day. His caster level for this effect is equal to his effective sorcerer levels for his draconic bloodline. Ability Boost — Intelligence (+2) Upon reaching 8th level, a dragon disciple gains a +2 increase to the character's Intelligence score.
