Slayer

创建角色

Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers. Class Details Alignment: Any. Hit Die: d10. Slayer Proficiencies: Class Skills The slayer's class skills are Athletics, Knowledge (World), Lore (Nature), Mobility, Perception, Persuasion and Stealth. Slayer Proficiencies A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields). Base Features Trapfinding The slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level. Slayer Talents As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once. Slayer can take rogue talents as slayer talents, counting his slayer level as rogue level. After 2nd level, the slayer can select a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. After 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. After 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list. Studied Target A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. If a slayer deals sneak attack damage to a target, he studies that target, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls and to slayer DCs against a studied target increase by 1. At 7th level, a slayer can study an opponent as a move or swift action. Slayer's Advance At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day. Slayer Camouflage A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment. Master Slayer At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full attack bonus. If the attack succeeds, the target takes damage normally and must succeed at a Fortitude saving throw or die. The DC for this save is 10 + 1/2 the slayer's level + the slayer's Intelligence modifier. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours.

Slayer — Kingmaker