PATHFINDER: KINGMAKER
Buffs
51–100 of 1,456Page 2 of 30
| Buffs ↑ | Description |
|---|---|
| Aura of Clear Sight | At 8th level, a paladin is immune to blindness (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against blindness effects. |
| At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is uncon | |
| At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reductio | |
| This creature is under protection of Aura of Heaven. | |
| Show what you're capable of in a straight fight, without magic! As long as you are affected by this aura, none of the continuous beneficial effects (such as empowering spells) have any effect on you. | |
| At 11th level, a hospitaler is immune to death effects. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against death effects. This ability functions only while the paladin is conscious, not if she is unconscious or | |
| Aura of Life | At 11th level, a hospitaler is immune to death effects. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against death effects. This ability functions only while the paladin is conscious, not if she is unconscious or |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. | |
| At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin is conscious, not if s | |
| At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. This ability functions only while the | |
| Aura of the Summer Heat | Summer golem creates an aura which entangles every enemy in a 10ft radius, unless in makes a successful Reflex save. Additionally, any creature in the aura must make a Fortitude saving throw, or become fatigued. DC is Constitution-based. |
| Aura of Thorny Despair | Autumn golem creates an aura which entangles every enemy in a 10ft radius, unless in makes a successful Reflex save. Additionally, any creature in the aura must make a Will saving throw, or suffer the effects similar to that of the Crushing |
| AuraOfCourageBuff | |
| AuraOfFaithBuff | |
| AuraOfGreaterCourageBuff | |
| AuraOfProtectionFromEvilBuff | |
| AuraOfResolveBuff | |
| AuraOfRighteousnessBuff | |
| AzataGhaelGazeImmunity | |
| Eating baked spider legs provides you with +3 bonus to Fortitude saving throws for a day. | |
| Baleful Gaze | |
| Baleful Gaze Cooldown | |
| This creature is in dog form now. It can't attack, its Intelligence, Wisdom, and Charisma scores equal 1, and it lost any ability it had to cast spells or use spell-like abilities. Its movement speed is increased by 10 feet. As long as bale | |
| Bandit Marker | |
| At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actua | |
| Bartholomew is Dying | |
| Bartholomew is Dying | |
| Battering Creature | Battering Creatures can use various combat maneuvers, like bull rush or trip, on the targets of their attacks. |
| The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gaine | |
| You are in wolf form now. You have a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also have a 1d6 bite attack and the tripping bite ability. | |
| You are in leopard form now. You have a +2 size bonus to your Strength and a +2 natural armor bonus. You also have two 1d3 claw attacks and one 1d6 bite attack. |
