PATHFINDER: KINGMAKER

Codex

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CodexDescription
Stacking EffectsSpells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don't stack even if they come from different spel
SprigganWhen the gnomes first traveled to the mortal realm from the distant land of the fey, some found the Material Plane so strange and terrifying that they lost their sense of joy. Seeing only the threats of the new world but none of its wonders
Spitespawn (Div-Spawn)An innate sense of jealousy and pure malice drives spitespawn to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all the while hiding the hatefulness that lurks at their core. Spit
Spider SwarmThe sight of a carpet of swarming spiders is unsettling indeed — particularly when the swarm is made up of spiders each the size of a gold coin and possessing bladelike mandibles capable of lacerating flesh with sickening ease. A swarm of s
SpiderFor many brave adventurers, this is the first monster they ever meet — for quite a lot, it's also their last. These huge, mean and venomous arachnids spin their nets in the shade of forests, caverns and ancient ruins, waiting patiently for
SpellsSome characters in your party are capable of casting spells. To use a spell or ability, click on its icon in the action panel or in the Spells menu, and then on the target (your companion or an enemy, depending on the desired effect). Spell
Spell ResultOnce creatures (or objects or areas) are affected, and whether those creatures have made successful saving throws (if any were allowed), whatever results a spell entails are applied.
Spell ResistanceSpell resistance is a special defensive ability. If your spell is being resisted by a creature with spell resistance, you must make a caster level check (1d20 + caster level) at least equal to the creature's spell resistance for the spell t
Spell FailureIf you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted. Spells also fail if your concentration is broken and might fail if you're wearing arm
Spell DescriptorAppearing on the same line as the school and sub-school, when applicable, is a descriptor that further categorizes the spell in some way. Some spells have more than one descriptor. The descriptors are: acid, air, chaotic, cold, curse, darkn
Spell DescriptionsName The first line of every spell description gives the name by which the spell is generally known.
Spell ConversionSome classes (for example, clerics) can cast spells spontaneously. For example, clerics of non-evil alignment don't need to prepare healing spells: they can spend almost any prepared spell to cast a cure spell of the same level. Evil cleric
Spell AttacksSome spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells tha
SpellIf you are affected by a spell while attempting to cast a spell of your own, you must make a concentration check or lose the spell you are casting. If the spell affecting you deals damage, the DC is 10 + the damage taken + the level of the
SpellA spell is a one-time magical effect. Spells come in two types: Arcane (cast by bards, magi, sorcerers, and wizards) and Divine (cast by clerics, druids, inquisitors, and experienced paladins and rangers). Some spellcasters select their spe
SpeedSpeed measures how fast can a character move in combat. It is measured in the amount of feet that character can move in 3 seconds.
SpectreSpectres are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Like ghosts, spectres haunt the places of their deaths, and seek to dr
Special Spell EffectsMany special spell effects are handled according to the school of the spells in question. Certain other special spell features are found across spell schools.
Special Movement RulesThese rules cover special movement situations. Double Movement Cost When your movement is hampered in some way, your movement usually costs double. Minimum Movement Despite whatever penalties to movement you might have, you can take a full-
Special AttacksThere are various standard maneuvers you can perform during combat other than normal attacks, casting spells, or using other class abilities. Some of these special attacks can be made as part of another action (such as an attack) or as an a
Special AbilitiesA number of classes and creatures gain the use of special abilities, many of which function like spells. Spell-Like Abilities Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic,
Source of Resources for the BaronyYou may stumble upon a resource area in your travels. To reap its benefits, you need to claim the corresponding region, return to the resource location, and claim it for 15 BP.
Soul EaterSummoned forth from the inky swamps of Abaddon, a soul eater is an extraplanar entity devoid of emotion or reason and possessing a hunger that may only be sated by devouring the souls of the living. The very nature of a soul eater makes it
SorcererScions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagi
SmilodonTigers are usually the top animal predators in their territories, and have been known to kill bears, crocodiles, giant snakes, wolves, and even other great cats. Even humanoids are far from safe, especially in cases where a tiger has develo
SlurkSlurks are frog-like creatures, the descendants of the failed result of a dwarven attempt to domesticate and breed subterranean frogs as food and labor animals. Though the dwarves failed to create suitable livestock, the sticky frogbeasts a
Slug, GiantNo simple garden pests, giant slugs pose a serious threat to those caught in their path. Folk who dwell near swamps and other regions that support giant slugs risk losing livestock and even their homes to these enormous beasts. Giant slugs
SlayerSkilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, an
SkillsA skill represents a creature's ability to perform an ordinary task, such as climb a wall, sneak down a hallway, or spot an intruder. The number of ranks possessed by a creature in a given skill represents its proficiency in that skill. Det
SkeletonSkeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force — a cunning that allows them to w
SizeAll characters and creatures, depending on how large they are, are separated into different size categories — Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan and Colossal. For example, humans are of a Medium size, while halfl
Shocker LizardA shocker lizard has a pale yellow underside, with bright green scales elsewhere on its 3-foot-long body, and weighs about 25 pounds. Shocker lizards tend toward group living, as their electrical abilities grow in power when they are close
ShelynShelyn has watched over the multiverse with a gentle heart and generous eye since the beginnings of sentience, encouraging mortals in peace and love and reveling in even their crudest artistic awakenings. A passionate and creative artist in
Shambling MoundShambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants with a fondness for elf flesh in particular. What serve as a shambler's brain and sensory organs are locate
Shackleborn (Kyton-Spawn)Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own moments of anguish and confinement with an odd serenity. Shac
Settlement UpgradeYou can now upgrade settlements in your barony. Every three villages acquired in your domain will enable you to upgrade one of them to the town level, provided that 6 or more slots are occupied in that village. The first upgrade must take p
SensesSome creatures and character may have additional or alternative means of perceiving the world around them, allowing them to see in complete darkness, locate objects by ultrasound, and so on.
Scythe TreeA hideous, sadistic plant known as a scythe tree roams the land ready to attack any wandering prey. The scythe tree is an intelligent plant but does little with its intellect other than devise new and cruel methods to torment its food once
ScrollsScrolls are expendable items that allow you to use the spell written on it once. To use it, the character must know how to cast the written spell, have the Use Magic Device skill, or it should be on one of the spell lists of one of the char
Scouting ProjectsWith special projects, you can find locations you missed within barony regions while exploring the territory. Use projects to send scouts, and after a while they will return with information about a new location. After some time to rest, sc
Schools of magicSchool (Subschool) Beneath the spell name is a line giving the school of magic (and the subschool, if any) to which the spell belongs. Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spel
Saving ThrowsUsually, a harmful spell allows a target to make a saving throw to avoid some or all of the effect. The saving throw entry in a spell description defines which type of saving throw the spell allows and describes how saving throws against th
Saving ThrowGenerally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class and level, and an associated ability s
SatyrsSatyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maiden
SarenraeSarenrae is one of the most popular deities on Golarion, and followers of many other faiths respect her power, dedication, and generosity. Once a powerful angel known as an empyreal lord, Sarenrae led the heavenly hosts in the charge agains
Safe LocationIf there are no threats in the location it can be used as a sort of "headquarters" where you can prepare your party for a new expedition. In such locations, companions don't follow you around and will go about their own business. You can sp
RovagugSpawned to destroy worlds, Rovagug tore into existence while the cosmos was still young, devouring and destroying everything he touched and laying waste to the careful creations of the gods. Trapped by a union of desperate deities, Rovagug
RogueLife is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becomi
RocRocs are terrifying, legendary birds renowned for their ability to carry off elephants and other big animals. A typical roc is 30 feet long from beak to tail, with an 80-foot wingspan and weight of up to 8,000 pounds. While their beaks are
Restricted ActivityIn some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free and swift actions as normal). You can't take a full-
Codex — Page 2 — Kingmaker