Bloodline
- Eldritch Scion
Ghostly Mage Guard
Ghostly Mage Guard
Ghostly Mage Guard
Ghost
Tartuccio- Sorcerer Medusa
- Phomandala
- Marquis Dazzlelight
Defaced Sister- Sorcerer Medusa
- Gardener
Reaford Tabulus Vallersteil
Lost Sister
Lady of Shallows
Mysterious Satyr Enchanter
Boggard Prophet
Silky
Nixie Trickster
Lykka
Lykka- Viscount Smoulderburn
Moray
Nixie Trickster
Nixie Prankster
Lykka- Dragon Disciple
- Sage Sorcerer
- Sylvan Sorcerer
- Empyreal Sorcerer
- Magus
Abyssal Bloodline
Draconic Bloodline — Red
Draconic Bloodline — Silver
Draconic Bloodline — White
Elemental Bloodline — Air
Elemental Bloodline — Earth
Elemental Bloodline — Fire
Elemental Bloodline — Water
Fey Bloodline
Infernal Bloodline
Serpentine Bloodline
Arcane Bloodline
Undead Bloodline
Celestial Bloodline
Draconic Bloodline — Black
Draconic Bloodline — Blue
Draconic Bloodline — Brass
Draconic Bloodline — Bronze
Draconic Bloodline — Copper
Draconic Bloodline — Gold
Draconic Bloodline — Green
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed. Filled with magical power that screams for release, sorcery is not so much a calling as a blessing — or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. These spells cannot be exchanged for different spells at higher levels. At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.
