PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
2DCagainstNecroticPlus2Feature
2THAgainstDazeShakenFeature
2THAgainstDeathFeature
2THEvocation2DCTransmFeature
3ACAgainstGiantPlus2Feature
3AgainstPoisonFeature
3THAgainstBlindnessFeature
4ACagainstVerminFeature
4STagainstEvocationFeature
AasimarMost aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or all-encompassing heavenly force in their lineage. Aasimars of unc
AbadarAbadar, the god of cities, law, merchants, and wealth, also called "The God of Walls and Ditches" in the eastern Dragon Empires, is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to expand civ
AberrationType
Ability Boost — Constitution (+2)Upon reaching 6th level, a dragon disciple gains a +2 increase to the character's Constitution score.
Ability Boost — Intelligence (+2)Upon reaching 8th level, a dragon disciple gains a +2 increase to the character's Intelligence score.
Ability Boost — Strength (+2)As a dragon disciple gains levels in this prestige class, a dragon disciple takes on more and more of his progenitor's physical aspect. At 2nd and 4th levels, a dragon disciple gains a +2 increase to the character's Strength score. These bo
Ability FocusChoose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
Ability Focus — BombsAdd +2 to the DC for all saving throws against your bombs.
AbilityFocusParalyzingTouch
Abyssal Bloodline ArcanaWhenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.
AC BonusWhen unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of
AC BonusWhen unarmored and unencumbered, the monk adds his Charisma bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum
AC BonusA stalwart defender receives a dodge bonus to AC that starts at +1 on the 1st level. It improves to +2 at 4th level, to +3 at 7th level, and reaches the maximum of +4 at 10th level.
AC BonusWhen unarmored, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level
AC Bonus (Charisma)When unarmored, the scaled fist adds his Charisma bonus (if any) to his AC and CMD. In addition, a scaled fist gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four scaled fist levels thereafter, up to a maxi
Accomplished Sneak AttackerYour sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up).
AcerbicRingFeature
Acid BombWhen the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later.
Acid BombAt 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity.
Acid DartAs a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of ti
Acid ImmunityAt 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.
Acid ResistanceAt 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.
Acid Resistance 10Creature ignores 10 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 15Creature ignores 15 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 20Creature ignores 20 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 25Creature ignores 25 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 30Creature ignores 30 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 5Creature ignores 5 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acidic Spray
AcidResistance10Feature
AcidResistance15Feature
AcidResistance30Feature
Acrobatic MovementAt 6th level, a duelist movement speed is no longer reduced on difficult terrain. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
AdamantineArmorHeavyFeature
AdamantineArmorLightFeature
AdamantineArmorMediumFeature
AdaptabilityHalf-elves receive Skill Focus as a bonus feat at 1st level.
Adaptive TacticsAt 4th level, an Aldori swordlord learns to adapt his fighting style to counter his enemy's strengths. An Aldori swordlord reduces the attack roll penalty for fighting defensively or using Combat Expertise by 1 at 4th level and by 2 at 8th
Added SummoningsAt 15th level, whenever you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
Adhesive Entanglement
Advanced TalentsAfter 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent.
Feats & abilities — Kingmaker