Feats & abilities
1–50 of 4,473Page 1 of 90
| Feats & abilities ↑ | Description |
|---|---|
| 2DCagainstNecroticPlus2Feature | |
| 2THAgainstDazeShakenFeature | |
| 2THAgainstDeathFeature | |
| 2THEvocation2DCTransmFeature | |
| 3ACAgainstGiantPlus2Feature | |
| 3AgainstPoisonFeature | |
| 3THAgainstBlindnessFeature | |
| 4ACagainstVerminFeature | |
| 4STagainstEvocationFeature | |
| Most aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or… | |
| Abadar, the god of cities, law, merchants, and wealth, also called "The God of Walls and Ditches" in the eastern Dragon Empires, is known to be a patient deity. Maintaining a… | |
| AberrationType | |
| Upon reaching 6th level, a dragon disciple gains a +2 increase to the character's Constitution score. | |
| Upon reaching 8th level, a dragon disciple gains a +2 increase to the character's Intelligence score. | |
| As a dragon disciple gains levels in this prestige class, a dragon disciple takes on more and more of his progenitor's physical aspect. At 2nd and 4th levels, a dragon disciple… | |
| Ability Focus | Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses. |
| Add +2 to the DC for all saving throws against your bombs. | |
| AbilityFocusParalyzingTouch | |
| Abyssal Bloodline Arcana | Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the… |
| AC Bonus | When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases… |
| AC Bonus | When unarmored and unencumbered, the monk adds his Charisma bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus… |
| AC Bonus | A stalwart defender receives a dodge bonus to AC that starts at +1 on the 1st level. It improves to +2 at 4th level, to +3 at 7th level, and reaches the maximum of +4 at 10th… |
| AC Bonus | When unarmored, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every… |
| When unarmored, the scaled fist adds his Charisma bonus (if any) to his AC and CMD. In addition, a scaled fist gains a +1 bonus to AC and CMD at 4th level. This bonus increases… | |
| Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up). | |
| AcerbicRingFeature | |
| On a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The… | |
| On a direct hit, an alchemist's acid bomb inflicts 3d6+5 points of acid damage. Splash damage from an alchemist bomb is always 8 damage. The DC of this save is equal to 17.… | |
| When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1… | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of… | |
| When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1… | |
| As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two… | |
| You can throw a flask of acid as a splash weapon with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where… | |
| You can throw a flask of acid as a splash weapon with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where… | |
| At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid. | |
| At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid. | |
| Acid Resistance 10 | Creature ignores 10 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 15 | Creature ignores 15 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 20 | Creature ignores 20 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 25 | Creature ignores 25 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 30 | Creature ignores 30 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 5 | Creature ignores 5 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acidic Spray | |
| AcidResistance10Feature | |
| AcidResistance15Feature | |
| AcidResistance30Feature | |
| Acrobatic Movement | At 6th level, a duelist movement speed is no longer reduced on difficult terrain. Depending on the circumstance, she may still need to make appropriate checks to successfully… |
| You can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. |
