PATHFINDER: KINGMAKER
Feats & abilities
1–50 of 3,685Page 1 of 74
| Feats & abilities ↑ | Description |
|---|---|
| 2DCagainstNecroticPlus2Feature | |
| 2THAgainstDazeShakenFeature | |
| 2THAgainstDeathFeature | |
| 2THEvocation2DCTransmFeature | |
| 3ACAgainstGiantPlus2Feature | |
| 3AgainstPoisonFeature | |
| 3THAgainstBlindnessFeature | |
| 4ACagainstVerminFeature | |
| 4STagainstEvocationFeature | |
| Most aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or all-encompassing heavenly force in their lineage. Aasimars of unc | |
| Abadar, the god of cities, law, merchants, and wealth, also called "The God of Walls and Ditches" in the eastern Dragon Empires, is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to expand civ | |
| AberrationType | |
| Upon reaching 6th level, a dragon disciple gains a +2 increase to the character's Constitution score. | |
| Upon reaching 8th level, a dragon disciple gains a +2 increase to the character's Intelligence score. | |
| As a dragon disciple gains levels in this prestige class, a dragon disciple takes on more and more of his progenitor's physical aspect. At 2nd and 4th levels, a dragon disciple gains a +2 increase to the character's Strength score. These bo | |
| Ability Focus | Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses. |
| Add +2 to the DC for all saving throws against your bombs. | |
| AbilityFocusParalyzingTouch | |
| Abyssal Bloodline Arcana | Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have. |
| AC Bonus | When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of |
| AC Bonus | When unarmored and unencumbered, the monk adds his Charisma bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum |
| AC Bonus | A stalwart defender receives a dodge bonus to AC that starts at +1 on the 1st level. It improves to +2 at 4th level, to +3 at 7th level, and reaches the maximum of +4 at 10th level. |
| AC Bonus | When unarmored, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level |
| When unarmored, the scaled fist adds his Charisma bonus (if any) to his AC and CMD. In addition, a scaled fist gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four scaled fist levels thereafter, up to a maxi | |
| Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up). | |
| AcerbicRingFeature | |
| When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later. | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. | |
| As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of ti | |
| At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid. | |
| At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid. | |
| Acid Resistance 10 | Creature ignores 10 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 15 | Creature ignores 15 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 20 | Creature ignores 20 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 25 | Creature ignores 25 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 30 | Creature ignores 30 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 5 | Creature ignores 5 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acidic Spray | |
| AcidResistance10Feature | |
| AcidResistance15Feature | |
| AcidResistance30Feature | |
| Acrobatic Movement | At 6th level, a duelist movement speed is no longer reduced on difficult terrain. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain. |
| AdamantineArmorHeavyFeature | |
| AdamantineArmorLightFeature | |
| AdamantineArmorMediumFeature | |
| Half-elves receive Skill Focus as a bonus feat at 1st level. | |
| At 4th level, an Aldori swordlord learns to adapt his fighting style to counter his enemy's strengths. An Aldori swordlord reduces the attack roll penalty for fighting defensively or using Combat Expertise by 1 at 4th level and by 2 at 8th | |
| At 15th level, whenever you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. | |
| Adhesive Entanglement | |
| After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent. |
