PATHFINDER: KINGMAKER
Feats & abilities
101–150 of 3,685Page 3 of 74
| Feats & abilities ↑ | Description |
|---|---|
| Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack | |
| Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack | |
| Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack | |
| At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your level in the class that gave you access to this domain – 3. (Druids who take this ability through their nature | |
| Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack | |
| Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack | |
| Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack | |
| Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack | |
| Size Medium Speed 40 ft. AC +6 natural armor Attack bite (1d6), 2 claws (1d4) Ability Scores Str 17, Dex 13, Con 13, Int 2, Wis 13, Cha 6 At 7th level size becomes Large, Str +4, Dex -2, Con +4, +4 natural armor, gains rend. | |
| Size Medium Speed 40 ft. AC +9 natural armor Attack gore (1d6) Ability Scores Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4 At 7th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, gains ferocity. | |
| You can continue advancing your current existing companion. | |
| Size Medium Speed 40 ft. AC +6 natural armor Attack bite (1d6 plus trip) Ability Scores Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6 At 7th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, gains ferocity. | |
| Size Medium Speed 50 ft. AC +6 natural armor Attack gore (1d8), 2 hooves 1d4 Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5 At 7th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, gains powerful charge (2d6). | |
| Size Medium Speed 40 ft. AC +6 natural armor Attack bite (1d6 plus poison) Ability Scores Str 9, Dex 13, Con 13, Int —, Wis 10, Cha 2 Special Attacks poison (frequency 1 round (4); effect 1d2 Dex damage; cure 1 save; Con-based DC) CMD can't | |
| Size Small Speed 50 ft. AC +4 natural armor Attack bite (1d4 plus trip), 2 claws (1d2) Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6 At 4th level size becomes Medium, Dex +2, Con +2, gains pounce and adds Dexterity instead of | |
| Size Medium Speed 40 ft. AC +7 natural armor Attack gore (1d8), slam (1d6) Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7 At 7th level size becomes Large, Str +8, Dex -2, Con +4, +3 natural armor, gains trample (2d6). | |
| Size Small Speed 30 ft. AC +4 natural armor Attack bite (1d6 plus trip) Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6 At 7th level size becomes Medium, Str +4, Dex -2, Con +4, +2 natural armor, gains poison (frequency 1 round | |
| Size Medium Speed 40 ft. AC +4 natural armor Attack bite (1d6), 4 claws (1d4) Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10 At 7th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, gains pounce. | |
| Size Medium Speed 50 ft. AC +5 natural armor Attack bite (1d6 plus trip) Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 At 7th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, gains ferocity. | |
| Size Medium Speed 50 ft. AC +5 natural armor Attack bite (1d6 plus trip) Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 | |
| You can speak with and befriend animals with ease. In addition, you treat Lore (Nature) as a class skill. Animal Companion: At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is e | |
| While raging, the barbarian gains a bite attack. If used as part of a full attack, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 | |
| AnimalCompanionFeatureEkunPrerequisite | |
| AnimalDomainAllowed | |
| AnimalDomainSpellListFeature | |
| AnimalDomainSpellListFeatureDruid | |
| AnimalType | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Animate Dead: This spell raises 1d4+2 skeletons. Sum | |
| AnkouImmunities | |
| Antimagic Fangs | When a dweomercat hits an enemy with its natural weapon, it attempts to dispel one ongoing spell from the target, as if using a targeted dispel magic spell. |
| Apex Predator | |
| The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn. | |
| The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Charisma bonus on all attack rolls until the end of his turn. | |
| At 20th level, your body surges with arcane power. All your concentration checks made to cast a spell or use a spell-like ability are automatic successes. | |
| You have mastered the ability to cast spells while wearing armor. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast. This bonus replaces, and does not stack with, the bonus grant | |
| You have learned how to cast spells while wearing armor. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast. | |
| Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat. | |
| Starting at 1st level, you can unleash a bolt of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This bolt deals 1d4 points of damage + 1 for every two sorcerer levels you possess. You can use th | |
| Arcane Bombs | At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. |
