Feats & abilities

151–200 of 4,473Page 4 of 90
Feats & abilities ↑Description
AnimalCompanionUpgradeDog
AnimalCompanionUpgradeElk
AnimalCompanionUpgradeLeopard
AnimalCompanionUpgradeMammoth
AnimalCompanionUpgradeMonitor
AnimalCompanionUpgradeSmilodon
AnimalCompanionUpgradeWolf
AnimalDomainAllowed
AnimalDomainSpellListFeature
AnimalDomainSpellListFeatureDruid
AnimalType
Animate DeadAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Animate DeadThis spell raises 1d4+2 undead skeletal champions. They appear where you designate and act according to their initiative check results. They attack your opponents to the best of…
AnkouBleed
AnkouImmunities
Antimagic FangsWhen a dweomercat hits an enemy with its natural weapon, it attempts to dispel one ongoing spell from the target, as if using a targeted dispel magic spell.
Apex Predator
Arcane AccuracyThe magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn.
Arcane AccuracyThe magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn.
Arcane AccuracyThe magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Charisma bonus on all attack rolls until the end of his turn.
Arcane AccuracyThe magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Charisma bonus on all attack rolls until the end of his turn.
Arcane ApotheosisAt 20th level, your body surges with arcane power. All your concentration checks made to cast a spell or use a spell-like ability are automatic successes.
Arcane Armor MasteryYou have mastered the ability to cast spells while wearing armor. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast.…
Arcane Armor TrainingYou have learned how to cast spells while wearing armor. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast.
Arcane Bloodline ArcanaWhenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does…
Arcane BoltStarting at 1st level, you can unleash a bolt of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This bolt deals 1d4 points of damage…
Arcane BombsAt 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of…
Arcane BondAt 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that…
Arcane BondAt 1st level, you can form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that…
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
Arcane Heavy ArmorAt 13th level, a magus gains proficiency with heavy armor. A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. Like…
Arcane Heavy ArmorAt 13th level, a magus gains proficiency with heavy armor. A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. Like…
Arcane Medium ArmorAt 7th level, a magus gains proficiency with medium armor. A magus can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Like…
Arcane Medium ArmorAt 7th level, a magus gains proficiency with medium armor. A magus can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Like…
Arcane PoolAt 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal…
Arcane SpellcastingAt 2nd level, and at every level thereafter, with an exception for 5th and 9th levels, a Dragon Disciple gains new spells per day as if he had also gained a level in an arcane…
Arcane SpellcastingAt 1st level, the mystic theurge selects an arcane spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Arcane SpellcastingAt 1st level, an arcane trickster selects an arcane spellcasting class she belonged to before adding the prestige class. When a new arcane trickster level is gained, the…
Arcane SpellcastingAt 2nd level, and at every level thereafter, an eldritch knight gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before…
Arcane StrikeSpending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of…
Arcane StrikeSpending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of…
Arcane Weapon — AnarchicThe magus can add the anarchic property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. An anarchic weapon is…
Arcane Weapon — AxiomaticThe magus can add the axiomatic property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. An axiomatic weapon is…
Arcane Weapon — BaneThe magus can spend 1 additional point to add the bane property to a weapon enhanced with his arcane pool. All enemies count as designated foes for this weapon. A bane weapon…
Arcane Weapon — Brilliant EnergyThe magus can add the brilliant energy property to a weapon enhanced with his arcane pool, but this consumes 4 points of enhancement bonus granted to this weapon. A brilliant…
Arcane Weapon — FlamingThe magus can add the flaming property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A flaming weapon is…
Arcane Weapon — FrostThe magus can add the frost property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A frost weapon is sheathed…
Arcane Weapon — Ghost TouchThe magus can add the ghost touch property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A ghost touch weapon…
Arcane Weapon — HolyThe magus can add the holy property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. A holy weapon is imbued…
Arcane Weapon — KeenThe magus can add the keen property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. The keen property doubles…