Feats & abilities

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Feats & abilities ↑Description
AdamantineArmorHeavyFeature
AdamantineArmorLightFeature
AdamantineArmorMediumFeature
AdaptabilityHalf-elves receive Skill Focus as a bonus feat at 1st level.
Adaptive TacticsAt 4th level, an Aldori swordlord learns to adapt his fighting style to counter his enemy's strengths. An Aldori swordlord reduces the attack roll penalty for fighting…
Added SummoningsAt 15th level, whenever you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
Adhesive Entanglement
Advanced TalentsAfter 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent.
AdviceA sensei's advice is identical to bardic performance, allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard…
Advice — Move ActionAt 13th level, a sensei can start a bardic performance as a move action.
Advice — Swift ActionAt 7th level, a sensei can start a bardic performance as a swift action.
Aerial AdaptationElement: air Type: utility Burn: 0 You gain an amount of electricity resistance equal to twice your current amount of burn.
Aerial EvasionElement: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain…
Agile ManeuversYou've learned to use your quickness in place of brute force when performing combat maneuvers. Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when…
Agonized WailAs a standard action, the Defaced Sister can emit an agonized wail that affects all creatures within 120 feet. This wail causes those who experience it to become shaken (Will DC…
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Air Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Air Blast — Kinetic BladeElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Air Class SkillsAn aerokineticist adds Lore (nature) to her list of class skills.
Air DomainYou can manipulate lightning, mist, and wind, and are resistant to electricity damage. Lightning Arc: As a standard action, you can unleash an arc of electricity targeting any…
Air MasteryAirborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
Air SubtypeThis subtype is usually used for outsiders with a connection to the Elemental Planes of Air.
Air's ReachElement: air Type: utility Burn: — When using air blasts, air wild talents, or composite blasts that include air, double the blast's effective range. This effect applies after…
Airborne
AirDomainAllowed
AirDomainSpellListFeature
AirDomainSpellListFeatureDruid
AirKineticBladeFeature
Alchemical WeaponAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action…
Alchemical WeaponAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action…
Alchemical WeaponAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action…
Alchemical Weapon — Acid FlaskAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the…
Alchemical Weapon — Acid FlaskAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the…
Alchemical Weapon — Acid FlaskAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the…
Alchemical Weapon — Alchemist's FireAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the…
Alchemical Weapon — Alchemist's FireAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the…
Alchemical Weapon — Alchemist's FireAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the…
Alchemist BombOn a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb…
Alchemist ProficienciesAlchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields.
Alchemist's FireYou can throw a flask of alchemist's fire as a splash weapon with a range of 30 feet. A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point…
Alchemist's FireYou can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the…
AlchemistBombsFact
Aldori Dueling MasteryYou gain a +2 bonus on initiative checks as long as you start combat with a dueling sword. As long as you wield only a single dueling sword in one hand (not using a shield or an…
AlertnessYou get a +2 bonus on Perception skill checks. If you have 10 or more ranks in that skill, the bonus increases to +4.
Alignment RestrictionA druid who changes to a prohibited alignment loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies).…
Alignment RestrictionA paladin who ceases to be lawful good loses all paladin spells and class features. She cannot thereafter gain levels as a paladin until she changes the alignment back.
All-Around VisionThe creature sees in all directions at once. It cannot be flanked.
Allied SpellcasterWith the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. Benefit: Whenever you are adjacent to an ally who also has this feat,…