Feats & abilities

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Feats & abilities ↑Description
AsmodeusAsmodeus, also known as "King of Hell", "Master of Witches" and "Prince of Law", is the most powerful of the nine archdevils that inhabit Hell, and the only one of Hell's rulers…
AssassinsChainshirtFeature
AstradaemonEnergyDrainFeature
AthachMiniboss_SwiftPotionsFeature
AtheismOn Golarion, "atheism" usually denotes the belief that those beings commonly called "gods" are not worthy of the authority and reverence bestowed upon them by others. Atheists…
Atrocities
Augment SummoningEach creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Aura of Angelic Aspect, GreaterThis protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20…
Aura of Clear SightAt 8th level, a paladin is immune to blindness (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against blindness effects.
Aura of CourageThis weapon emits a magic circle against evil effect. All creatures within the area gain the effects of a protection from evil spell.
Aura of CourageAt 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability…
Aura of DespairAt 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks,…
Aura of DespairAt 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks,…
Aura of EfficiencyYou can emit a 30-foot-radius aura that grants your allies a +4 bonus on all saving throws against effects that inflict the fatigued or exhausted condition. You can use this aura…
Aura of Efficiency: Damage ResistanceAt 8th level, your Aura of Efficiency grants your allies DR 1/—. This DR increases by +1/— for every three levels you possess in the class that gave you access to this domain…
Aura of FaithAt 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated…
Aura of HeavenAt 9th level, you can apply an aura of heaven on yourself for a minute. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks…
Aura of HeroismAt 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your level in the class that gave you access to this domain. Using this ability is a…
Aura of LifeAt 11th level, a hospitaler is immune to death effects. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against death effects. This ability functions…
Aura of MadnessAt 8th level, you can emit a 30-foot aura of madness for a number of rounds per day equal to your level in the class that gave you access to this domain. Enemies within this aura…
Aura of ProtectionAt 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies…
Aura of ProtectionAt 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies…
Aura of ResolveAt 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This…
Aura of RighteousnessAt 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws…
AuthorityHeavyMaceFeature
Awakened IntellectThe alchemist's constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points.
Azata SubtypeAzatas are a race of celestials, or good outsiders, native to chaotic good-aligned outer planes.
Back to BackYour ally's eyes are your own, and yours are his. Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks…
BackswingAt 7th level, when a two-handed fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.
Baleful GazeAny creature within 60 feet of the Defaced Sister must roll a DC 20 Fortitude save or suffer 1d4 points of Strength, Constitution, and Charisma drain. Whatever the result of the…
Baleful GazeAny creature within 60 feet of the Defaced Sister must roll a DC 20 Fortitude save or suffer 1d4 points of Strength, Constitution, and Charisma drain. Whatever the result of the…
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