PATHFINDER: KINGMAKER
Feats & abilities
351–400 of 3,685Page 8 of 74
| Feats & abilities ↑ | Description |
|---|---|
| Bard Talent | As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gain |
| Linzi gains a +2 inherent bonus to Charisma, and can use bardic performance for 8 additional rounds per day. | |
| A bard adds half his class level (minimum 1) to all Knowledge and Lore skill checks and may make all Knowledge and Lore skill checks untrained. | |
| Bardic Performance | |
| Bardic Performance | |
| At 7th level, a bard can start a bardic performance as a move action instead of a standard action. | |
| At 13th level, a bard can start a bardic performance as a swift action. | |
| You follow a powerful blow from your weapon with an opportunistic bash from your shield. Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a fre | |
| Basic Aerokinesis | |
| Basic Geokinesis | |
| Basic Hydrokinesis | |
| Basic Pyrokinesis | |
| At 14th level, a tactical leader can grant his judgment benefits to a single other ally within 30 feet who can see and hear the tactical leader as a standard action. These benefits last for 1 minute. A tactical leader can use this ability a | |
| BearMark | |
| While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. Note: Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one g | |
| While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal ×3 damage on a critical hit. | |
| While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Streng | |
| Beastbrood regard themselves as deserving of appreciation and opulence. Through deceit and sheer willpower, they often achieve privileged stations in society. Beastbrood have a +2 racial bonus to Dexterity and Charisma, a -2 penalty to Wisd | |
| BeastKingFeature | |
| BeastKingPetFeature | |
| At 9th level, a defender of the true world becomes immune to the mind-affecting effects of fey. | |
| BeltofAdditionalPocketsFeature | |
| BeltOfPerfectComponentsFeatureEmpower | |
| BeltOfPerfectComponentsFeatureExtended | |
| BeltOfPerfectComponentsGreaterFeatureEmpower | |
| BeltOfPerfectComponentsGreaterFeatureExtended | |
| BeltOfPerfectComponentsLesserFeatureEmpower | |
| BeltOfPerfectComponentsLesserFeatureExtended | |
| BigNarlmarchesGhoulFeatureListLevel | |
| Black Dragonscale Helmet | |
| BlackKnightCloakFeature | |
| BlackSaltFeature | |
| BlackStarFeature | |
| At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 1 | |
| Element: universal Type: form infusion Level: 5 Burn: 3 Prerequisites: kinetic blade Associated Blasts: any Saving Throw: none You create a kinetic blade and swing it in an arc around you, making a single attack against all foes within reac | |
| Element: universal Type: form infusion Level: 5 Burn: 3 Prerequisites: kinetic blade Associated Blasts: any Saving Throw: none You create a kinetic blade and swing it in an arc around you, making a single attack against all foes within reac | |
| BladedPlateFeature | |
| BladeguardBucklerFeature | |
| BladeOfTheMercifulFeature | |
| BlakemoorMetamagic | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Bless: This spell fills your allies with courage. Ea | |
| God of magic's favor empowers Kalikke. She gains a permanent inherent bonus +2 to Constitution ability score and a +2 bonus on Will saving throws. | |
| God of magic's favor empowers Kanerah. She gains a permanent inherent bonus +2 to Intelligence ability score and a +2 bonus on Fortitude saving throws. | |
| As a standard action, the ecclesitheurge can bless one ally within close range (30 ft). A blessed ally gains a +2 sacred bonus on attack rolls, skill checks, ability checks, saving throws, and to AC until the ecclesitheurge's next turn. The | |
| Blight Bond | A blight druid may not bond with an animal companion, but may select from the Death and Destruction domains in addition to those normally available. |
| Blightblooded | At 9th level, a blight druid gains immunity to all diseases, including natural and supernatural diseases. She also becomes immune to effects that would cause her to become sickened or nauseated. |
| In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose you | |
| This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed at a DC 21 Fortitude save or be permanently blinded. A nymph can then freely suppress or resume this affliction as a free action. | |
| When the alchemist creates a bomb, he can choose for it to detonate very brightly. Creatures that take a direct hit from a blinding bomb are blinded for 1 minute unless they succeed at a Fortitude save. Creatures in the splash area that fai |
