Feats & abilities
201–250 of 4,473Page 5 of 90
| Feats & abilities ↑ | Description |
|---|---|
| The magus can add the shock property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A shock weapon is sheathed… | |
| The magus can add the unholy property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. An unholy weapon is… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| The magus can add the speed property to a weapon enhanced with his arcane pool, but this consumes 3 points of enhancement bonus granted to this weapon. When making a full attack,… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels… | |
| ArcaneEnforcerFeature | |
| God of magic's herald keeps Kalikke's mind safe from harm. She gains a +2 bonus on Will saving throws. | |
| Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and… | |
| Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and… | |
| Archery | At 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the… |
| Archery | At 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the… |
| Archery | At 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the… |
| ArcheryBonuses 1 | |
| ArmagsBladeFeature | |
| Armed Bravery | The fighter applies his bonus from bravery to all Will saving throws. |
| Armor Bond | A apostate devil's armor is as much a part of its body as a second skin. A apostate devil ignores its armor's speed reduction, max Dex bonus, and armor check penalty. |
| Your familiarity with a specific type of armor increases the amount of protection you receive from it. Benefit(s): Select one type of armor. The AC bonus granted by the selected… | |
| The AC bonus granted by any banded mail that you equip increases by 1. | |
| The AC bonus granted by any breastplate that you equip increases by 1. | |
| The AC bonus granted by any chain shirt that you equip increases by 1. | |
| The AC bonus granted by any chainmail that you equip increases by 1. | |
| The AC bonus granted by any full plate that you equip increases by 1. | |
| The AC bonus granted by any half-plate that you equip increases by 1. | |
| The AC bonus granted by any hide armor that you equip increases by 1. | |
| The AC bonus granted by any leather armor that you equip increases by 1. | |
| The AC bonus granted by any padded armor that you equip increases by 1. | |
| The AC bonus granted by any scale mail that you equip increases by 1. | |
| The AC bonus granted by any studded leather that you equip increases by 1. | |
| At 19th level, a fighter gains damage reduction 5/— whenever he is wearing armor or using a shield. | |
| You become proficient with Heavy Armor. | |
| You become proficient with Light Armor. | |
| You become proficient with Medium Armor. | |
| Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and… | |
| At 2nd level, an armored hulk moves 5 feet faster than normal in medium and heavy armor. | |
| ArmorOfWealthFeature | |
| ArrowguardBucklerFeature | |
| Arsonist's Slingstaff | |
| Artifact_TigerArmorFeature | |
| You can repair damage to objects, animate objects with life, and create objects from nothing. Aura of Efficiency You can emit a 30-foot-radius aura that grants your allies a +4… | |
| ArtificeDomainAllowed | |
| ArtificeDomainSpellListFeature | |
| At 20th level, you become infused with the power of the heavens. You gain immunity to acid, cold, and petrification, resist electricity 10, resist fire 10, and a +4 racial bonus… |
