Feats & abilities

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Feats & abilities ↑Description
Arcane Weapon — ShockThe magus can add the shock property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A shock weapon is sheathed…
Arcane Weapon — UnholyThe magus can add the unholy property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. An unholy weapon is…
Arcane Weapon (+2)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+2)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+3)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+3)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+4)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+4)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+5)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+5)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon Bond — SpeedThe magus can add the speed property to a weapon enhanced with his arcane pool, but this consumes 3 points of enhancement bonus granted to this weapon. When making a full attack,…
Arcane Weapon EnhancementAt 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon EnhancementAt 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
ArcaneEnforcerFeature
Arcanotheign's BenedictionGod of magic's herald keeps Kalikke's mind safe from harm. She gains a +2 bonus on Will saving throws.
Archaeologist's LuckFortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and…
Archaeologist's LuckFortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and…
ArcheryAt 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the…
ArcheryAt 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the…
ArcheryAt 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the…
ArcheryBonuses 1
ArmagsBladeFeature
Armed BraveryThe fighter applies his bonus from bravery to all Will saving throws.
Armor BondA apostate devil's armor is as much a part of its body as a second skin. A apostate devil ignores its armor's speed reduction, max Dex bonus, and armor check penalty.
Armor FocusYour familiarity with a specific type of armor increases the amount of protection you receive from it. Benefit(s): Select one type of armor. The AC bonus granted by the selected…
Armor Focus (Banded Mail)The AC bonus granted by any banded mail that you equip increases by 1.
Armor Focus (Breastplate)The AC bonus granted by any breastplate that you equip increases by 1.
Armor Focus (Chain Shirt)The AC bonus granted by any chain shirt that you equip increases by 1.
Armor Focus (Chainmail)The AC bonus granted by any chainmail that you equip increases by 1.
Armor Focus (Full Plate)The AC bonus granted by any full plate that you equip increases by 1.
Armor Focus (Half-Plate)The AC bonus granted by any half-plate that you equip increases by 1.
Armor Focus (Hide Armor)The AC bonus granted by any hide armor that you equip increases by 1.
Armor Focus (Leather Armor)The AC bonus granted by any leather armor that you equip increases by 1.
Armor Focus (Padded Armor)The AC bonus granted by any padded armor that you equip increases by 1.
Armor Focus (Scale Mail)The AC bonus granted by any scale mail that you equip increases by 1.
Armor Focus (Studded Leather)The AC bonus granted by any studded leather that you equip increases by 1.
Armor MasteryAt 19th level, a fighter gains damage reduction 5/— whenever he is wearing armor or using a shield.
Armor Proficiency (Heavy Armor)You become proficient with Heavy Armor.
Armor Proficiency (Light Armor)You become proficient with Light Armor.
Armor Proficiency (Medium Armor)You become proficient with Medium Armor.
Armor TrainingStarting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and…
Armored SwiftnessAt 2nd level, an armored hulk moves 5 feet faster than normal in medium and heavy armor.
ArmorOfWealthFeature
ArrowguardBucklerFeature
Arsonist's Slingstaff
Artifact_TigerArmorFeature
Artifice DomainYou can repair damage to objects, animate objects with life, and create objects from nothing. Aura of Efficiency You can emit a 30-foot-radius aura that grants your allies a +4…
ArtificeDomainAllowed
ArtificeDomainSpellListFeature
AscensionAt 20th level, you become infused with the power of the heavens. You gain immunity to acid, cold, and petrification, resist electricity 10, resist fire 10, and a +4 racial bonus…