Pathfinder: Kingmaker
World mapToolsBuildsGuidesNews
Your journal
  • Pathfinder: Kingmaker
  • Pathfinder: WotR
  • Pillars of Eternity
  • Disco Elysium
  • Zero Parades
  • Dishonored
  • Yakuza
HomeFeats & abilitiesCall Heralds

Feats & abilities

Call Heralds

Call Heralds

Referenced byRelated entries
  • Herald Caller
  • Cleric
  • Summon Monster I
  • Summon Monster II (Wolf)
  • Summon Monster III (Monitor Lizard)
  • Summon Monster IV (Dire Wolf)
  • Summon Monster V (Bralani Azata or Redcap)
  • Summon Monster VI (Axiomite or Soul Eater)
  • Summon Monster VII (Bogeyman)
  • Summon Monster VIII (Movanic Deva or Frost Giant)
  • Summon Monster IX (Ghaele Azata or Thanadaemon)
  • Summon Monster II (1d3 Dogs)
  • Summon Monster III (1d3 Wolves)
  • Summon Monster IV (1d3 Monitor Lizards)
  • Summon Monster V (1d3 Dire Wolves)
  • Summon Monster VI (1d3 Bralani Azatas or Redcaps)
  • Summon Monster VII (1d3 Axiomites or Soul Eaters)
  • Summon Monster VIII (1d3 Bogeymen)
  • Summon Monster IX (1d3 Movanic Devas or Frost Giants)
  • Summon Monster III (1d4+1 Dogs)
  • Summon Monster IV (1d4+1 Wolves)
  • Summon Monster V (1d4+1 Monitor Lizards)
  • Summon Monster VI (1d4+1 Dire Wolves)
  • Summon Monster VII (1d4+1 Bralani Azatas or Redcaps)
  • Summon Monster VIII (1d4+1 Axiomites or Soul Eaters)
  • Summon Monster IX (1d4+1 Bogeymen)

A herald caller can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can lose a prepared spell in order to cast any summon monster spell of the same level.

Pathfinder: Kingmaker
ToolsBuildsGuidesCodexChronicleNewsWorld mapPrivacyTermsIdeas and fixes